- changed how dynamo light works - flare stays longer active but make more sound - torch stays longer active, have more range - changed item picking up (affected by difficuly, useless items are now giving random items) - each time pick items give ammo (affected by difficuly) - modified spawning of resources to only ammo (for randomization, as much was possible) - stalker is more aggresive and more active and more resistant (but if you are lucky shot having, you get him with fewer shots) - generator on/off or being in safe room doesnt affect stalker, its not anymore safety triggers - stalker have disabled immunity to hurt in boss fight - rats are more aggresive - you dont die anymore immediately from rats/stalker - lights are flickering always - big changes in code for random happenings....
new version: Moddb.com