Description

changes: - adjusted generator fuel max (to 15.0) - generator always malfunction - lights flickers no matter level - increased invertory slots (to base of hard difficulty) - no instant kill anymore... monsters hurts, but dont kill immediately - some items give randomized items - fuel length running generator - easy decreased, hard increased, range now hard-easy (3.0 - 3.5) - dynamo light extended time and random giving amount of charge - dmg of gun (not sure if giving or recieve) randomized, based on difficulty range - guns have chance to skip shoot - monster is smarter, more sensible, more dangerous - rats are smarter, more sensible, more dangerous too - some utility/weapon items are now droppable (be sure not drop if you decided that you need them for story!) - guns get automaticaly ammo on each item pickup (999 bullets/shells) so basicaly unlimited - based on update 1.1 v08: a bit made flashlight more longer make gun less skipping amo (5 pct less probability) v9: fixed bugs tags. ch

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amnesia bunker rebalance v10
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OniChiChi
OniChiChi - - 8 comments

Thanks!
Would you kindly tell me which line to change, if I wanted to make the dynamo flash light unlimited?

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bilbop Author
bilbop - - 50 comments

in props, file Prop_DynamoLantern.hps

there just edit lines with "fNewCDRate"
to: fNewCDRate=(0.00f / 40.f);
if you want forever.
maximum is 1.0 (default), and minimum 0.0 (infinite = no decrease..)

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OniChiChi
OniChiChi - - 8 comments

Worked perfectly & you single-handedly made this game more fun for me!
Thanks so much 🙏🏻
P.s: do you have Discord?

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bilbop Author
bilbop - - 50 comments

dont have))
in life working as it admin too (here just anonym name)
thus dont have much time (i did this mod in my spare time, in like 2 weeks every day after work...)

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OniChiChi
OniChiChi - - 8 comments

Umm Ok ... just wanted to show my gratitude.
Thanks again :)

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bilbop Author
bilbop - - 50 comments

even newer version: Moddb.com

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