Latest version. Fixed Pulse Rifle's RedDot sight aligning problem.)
Goal of this mod is making ACM mode Survival style game, instead of COD like game. Rebalanced weapons and Aliens. +Real weapon parameters from Movie and Mk1 Pulse Rifle!)
Instructions:
1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_size files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole
2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole
3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))
Does the MK1 Pulse rifle replacement still support all the original attachments from the MK2?
Yeah, all sights, underbarrels and attachments. But it doesn't support paints. Silenser is a bit dip in PR, will fix it if I find anything else to edit.
great work is this the updated version from gbc forums. Also can I just download the survival mod rather than all the guns?
cheers
I would really love to download the mod on its on.
So you want rebalanced damage, dut default's slower RPM, smaller magazine and Mk2 visuals? If so - I can make it.
same post as above member..
just played but you can take up to 3 hits from an aliens. No different than badass mode default?
Think maybe 2 or even one slash from one of these would end ya.
I can make a harder version with, for example, x6 damage for the Aliens, so it'll be one hit kill.
ive gone back to game defaults it seems to make the game to easy..
Sorry to hear that.
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Think one hit kill would even up the fact u can kill them easier. Maybe the strongest akiens one the weaker ones 2 but 3 no way! Could u please do a standalone without weapons. ?
And who id dtronger? By default Aoldier, Lurker and Spitter deal equal mele damage, 40. I'v upped it to 120. Will test it to one hit on bad ***. And is it now three hits with full armor? I think armor must stop at least one hit. And there is Survival mod with Mk2 visuals, v1.2. I can make version with standart 545RPM for PR and 600 ROM for Smart gun, and 450 RPM for Sentry, and 40-60 magazine size for PR. But I realy don't understand why vould you want that.
to be fair I liked the mod but 9/10 you can nail the alien before it gets to you, but even when they get to you u can push them off and kill them.. Yes agree full armour should allow 1 hit. So full armour 2 hits in total..
btw do you know how to delete your save game please?
Personally I would just like the guns default in game and for me to unlock and upgrade myself..
well my mod dont unlocks any uprgades. Ok, will do, but tomorrow, need some rest.
Hey, awesome work again. Getting better and better. Two things I noted that have not been addressed yet.
1. Can you make the Fire Bomb grenade launcher look the same as the frag grenades? Currently it looks like the MK2's and doesn't align.
2. When you have the expanded magazine selected for 99 rounds, it skips the clip reload/sound and goes straight to cocking the handle. This one isn't a real big deal as I like the 95 rounds from the movies anyhow.
You already know about the paint and the silencer issue. Keep up the great work :)
Thanks!)
Just checked reload sound with extended magazine - all is fine.
Will make firebomb launcher in a few days, along with silenser alignment, and will try to mace paintings to work correctly with Mk1 model.
Realy was a problem when reloading while firing with extended mag. Fixed. will be in next version.) Thanks.)
Such quick fix for the dot sight issue! Simply awesome man.
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