This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
*THIS IS VERSION 1.2: MADE SOME SMALL CHANGES, SEE BELOW* Please also read below description for how to install everything correctly, including a tutorial video.
The brilliant person who is Savage01st has made a Install Tutorial Video for this mod. Please do check it out here: Youtube.com
After 5 months of work, I'm very excited to finally release my brand new Galactic Conquest. May I present to you, Absolute Battlefront: The Clone Wars! This is a 2-part mod, and alongside this I have also released the brand new Absolute Battlefront: Galactic Civil War Galactic Conquest. Choose to play either as the Republic or the CIS, and battle across the galaxy covering 31 planets on 39 different maps! YOU MUST MAKE SURE TO DOWNLOAD ALL THE REQUIRED MOD MAPS AS FEATURED BELOW AND IN THE INCLUDED FILE FOR THIS MOD TO WORK CORRECTLY!
*UPDATED*
V1.2 fixes the following:
- missing Kit Fisto file added. You now should have Kit Fisto as a hero on Kadrala and Rhen Var: Sanctuary
V1.1 fixes the following:
- Fixes an issue where, when playing without The Clone Wars Era side mod, purchased units would reset after a battle
- Due to some people having issues with launching Mygeeto: Storm, this map is now OPTIONAL. If you're finding it isn't working, simply remove it from your addon folder, and the standard Mygeeto level will be playable instead
This Galactic Conquest features many upgrades from my Absolute War mod, including custom planet models, functioning capital ship models on all planets, and being able to load multiple GCs in one file (I believe this is a first in Battlefront 2 Modding). I believe this Galactic Conquest represents the full extent of what a Galactic Conquest Mod can be! I really hope you enjoy playing it as much as I have enjoyed making it.
HIGHLIGHTS
Highlights of these Galactic Conquests include:
- 31 unique planets, of which 12 are stock planets
- Each planet location is correct based on SWGalaxyMap.com
- Each planet has a unique model design, camera zoom effect and capital ship positions
- Supports 2 Side Mods: 'Harrisonfog's Improved Sides Mod 2.1 + Skin Changer BETA' and 'Benoz's Clone Wars Era Mod v1.0'
- Includes 39 maps, including the 3 space maps and 4 stock maps
- Every map has a custom loadscreen and AI hero support
- Community made heroes: the REP side features a total of 17 hero characters, while the CIS side has 12
- Most maps have had a rebalancing of the AI to increase difficulty slightly, to make it slightly more challenging without becoming frustratingly so
- The Yavin model that plagues most custom galactic conquests has been fixed
- Disabled the enemy team from buying bonuses that will have no effect on them
- Boz Pity, Coruscant, Kamino, Naboo, Rhen Var, Saleucami and Taris all have multiple map options
INSTALLATION
I have a few important notes I recommend you read first before trying to install, to avoid any issues later on.
I have included 2 Galactic Conquest files in this pack:
custom_gc_12 - Absolute Battlefront: Galactic Civil War
custom_gc_13 - Absolute Battlefront: Clone Wars <-- This is the important one for this mod
IMPORTANT: TO MAKE EITHER OF THESE FILES WORK, YOU MUST HAVE A custom_gc_11 FILE ALSO INSTALLED IN YOUR GameData -> data -> _lvl_pc FOLDER. IF YOU ONLY WISH TO HAVE THE CLONE WARS ERA AVAILABLE, YOU MUST ALSO HAVE A DUMMY custom_gc_12 FILE, WHICH I HAVE INCUDED IN THE 'zzzGalactic Conquests' FOLDER.
I have included a dummy custom_gc_11 file, but if you have another custom galactic conquest that also uses this name, such as the Dark Times II galactic conquest, you can use that instead, they will all function fine, provided you have the correct level files installed in your addon folder.
To be safe, it is always best to have a back up folder of Galactic Conquests before downloading this mod. I have included one in this mod you can use if you don't already have one.
You must have the V1.3 Patch installed for this mod (and most others) to work. You can install it here: Moddb.com
Installation is fairly straightforward, simply place the correct folders and files within your correct game folders. If you're unsure, full instructions are available in the readme file.
Finally, I had hoped that all maps for this GC and the Galactic Civil War GC would be able to work in one addon folder. Unfortunately, there's just too many, and I wasn't willing to cut down the number of maps. You will therefore have to have 2 seperate addon folders for each era. I realise this will mean you'll have some duplicates for the maps that appear in both eras. I am truly sorry about this, but this is a limitation of the game that just can't be overcome at the moment.
MAP DOWNLOADS
You MUST have every map required for this Galactic Conquest downloaded and in your addon folder if you do not wish to encounter any issues while playing this Galactic Conquest.
OPTIONAL SIDE MODS (Though highly recommended!)
Improved Sides Mod 2.1 + Skin Changer BETA by HarrisonFog Moddb.com
Clone Wars Era Mod v1.0 by Benoz Moddb.com
REQUIRED MAP MODS
ABH - Aaris III: Beachhead by Bobfinkl Moddb.com
AOD - Pharosis by Yankfan & A_Speck_of_Dust Moddb.com
BAR - Baroonda: Ruins by Eggman Moddb.com
BOM - Mygeeto: Storm by Elmo Moddb.com
BOZ - Boz Pity (Renegade Squadron) by Teancum Moddb.com
CMR - Corellia: Monastery (The Force Unleashed) by BK2Modder Moddb.com
CX1 - Coruscant: Palpatine's Office by Repsharpshooter Moddb.com
DIS - Kadrala: Islands by Skyhammer_216 Moddb.com
EMC - Eriadu: Mountiantop City (3.0) by Bobfinkl Moddb.com
G31 - Geonosis by Yankfan & A_Speck_of_Dust Moddb.com
ITT - Taris: Into The Sea by Maveritchell Moddb.com
JKU - Jakku: Graveyard of Giants by Lee 87 Moddb.com
JR5 - Ruuria: Jungle Ruinsby Locutus_MentorofDormin Moddb.com
KHC - Kashyyyk: Creek by Soupyy_ Moddb.com
KM4 - Kamino: Arena 17 by Teancum Moddb.com
KTH - Kothlis: Sea Haven by FelipeGabe Moddb.com
LWL - Lothal: Wildlands by Lee 87 Moddb.com
MMD - Manaan: Murky Depths by Astute Moddb.com
MOS - Mos Eisley: Spaceport by Rends Moddb.com
NBS - Naboo: Sewers by FragMe! Moddb.com
NTH - Naboo: Theed Hanger by Koolaid7g Moddb.com
PBS - Bespin (Elite Squadron) by Teancum Moddb.com
PGA - Ptegeia: Tomb Tunnels by CressAlbane Moddb.com
RLS - Rhen Var: Monastery by A_Speck_of_Dust Moddb.com
RRF - Rhen Var: Ruins by TK432 Moddb.com
SAL - Saleucami (PSP Renegade Squadron Conversion) by Teancum Moddb.com
TIF - Tantive IV: Interception by Bantha55 Moddb.com
TWH - Taris: A World of Hurt by MasterSaitek009 Moddb.com
VOD - Yavin 4: Valley of Deceit by Locutus_MentorofDormin Moddb.com
WOJ - Rhen Var: Sanctuary by Xavious Moddb.com
X31 - Grathe by Yankfan Moddb.com
ZER - Battlefront Zero by MandeRek Mediafire.com
CREDITS
- Maps
To start, none of the maps involved in this Galactic Conquest were created by me. Full credits go to the original modders of these maps, along with everyone they subsequently credit.
Map credits in alphabetical order:
a_speck_of_dust
Astute
Bantha55
BK2Modder
Bobfinkl
CressAlbane
Eggman
Elmo
FelipeGabe
FragMe!
Koolaid7g
Lee 87
Locutus_MentorofDormin
MandeRek
MasterSaitek009
Maveritchell
Rends
Repsharpshooter
Skyhammer_216
Soupyy_
Teancum
TK432
Xavious
YaNkFaN
All modders are credited for their own maps within the file 'Absolute Battlefront: Clone Wars Maplist with Credits + Links.txt'.
- Planet Models
I tried to make my own planet models, then quickly realised I did not possess nearly enough artistic talent to create anything that looked remotely good. I therefore cannot express my gratitude enough to the following people and sources for their available planet models:
Dueal
Frederick R Higgins
Landon Lemmon of ‘Maps and Such'
Gregory Nelson
Shiny_Man
The Celestia Motherlode: AVBursch, bcelestia , Edasich, Fungun, Gradius_fanatic, jmdollan, Jestr, Kikinho, Pericapolis, Rob Sanders, Sen, SolonaBogon, Tleilax, Victor Dvorak, Et Al
- Side Models
Once again, far more talented people than me have created some truly excellent character models. I would wholeheartedly like to thank the following for their side models:
Cad Bane and Pistols by Teancum
Kalani by Teancum
Savage Opress by Teancum
Ventress by Teancum
Wat Tambor by MandeRek
Ahsoka Tano by Teancum
Falon Grey by Teancum
Kit Fisto by Maveritchell and Teancum
Luminara by Deviss
Plo Koon by MandeRek
Padme + Padme Geonosis by Teancum
Palpatine (SWBF3) by the_legend, Corra_Ashu and Free Radical
Pong Krell by the_legend
Qui Gon Jinn by Deviss
Saesee Tiin by Teancum
Shaak Ti by Deviss
UT-AT by Majin Revan
Assorted Pistols and Lightsabers by Teancum
Magnaguard with Staff by Deviss and Darth Duck
Magnaguard Chunks by Qdin
- Special Thanks
As for the Galactic Conquest map, the work on this was solely done by me. However, without everyone who came before me, posting on the GameToast forums and allowing me to collate all the experienced and knowledge I needed, I would never have got anywhere. Special thanks therefore go to the following:
[RDH]Zerted - without the sample files provided in the v1.3 patch, this would never have started, so you probably deserve the most thanks.
Anakin
DrJHanning
Firefang
Frisbeetarian
Jaspo
Maveritchell
S1thK3nny
Teancum
There are almost certainly more, however these people have given me the majority of the information I needed. Apologies if you're not on the list, your contribution was no less essential.
BUGS/ISSUES & FUTURE UPDATES
As far as I know, you should not have any bugs or errors while playing this. However, I recommend saving after every round just in case the game crashes, as it often does with mods involved.
If you do encounter any issues, feel free to contact me on Moddb or on discord. On Discord I am JackGH#2841, or Jedi_Jack on the gametoast group.
I have spent over a year now working on these 4 Galactic Conquests, and I have lots of new idea which I want to get started with. As such, I feel now is probably the time to draw a close to them, and don't plan on doing any major updates to them. If any major bugs are found by users, I will fix these. If there's a large demand for a particular feature, I may consider implimenting it.
One thing I had considered was making a GCW version of the CW galactic conquest, and a CW version of the GCW galactic conquest. However, this would be quite a lot of work and I really want to put my efforts into new and exciting endeavours, so I will only consider this IF THE DEMAND IS THERE FROM THE PLAYERS.
Could you add to your list of downloads which 3 Letter maps go for The Clone Wars and which 3 Letter folders go for the Galactic civil war mod?
Cause now my game keeps crashing right after the first loading screen because I now have every map inside 1 addon folder and I'm not sure which goes for The Clone Wars and which goes for the civil war.
Thanks.
It will also help with which maps is actually needed too.
Hi, so both lists are included in article #3 here: Moddb.com and on top of that, the list for the CW only maps is above in the description, as well as in the file in the download called something like ‘Absolute Battlefront CW map list + links’, and that file is again included in the AbsoluteBattlefrontCW folder in the addon folder. And in the article, the description above and the readme file, I made it very clear that you’ll need a different addon folders for each GC as otherwise it’ll be too many files for the game to take.
Honestly I’m not sure how much clearer I could’ve made this 😅 hope you get it fixed, let me know if you run into any more issues
Short answer: No.
Just say that next time... I guess I'll just have to download them all again just to figure out which goes with which.
You don't need to download them all again. Just make a second addon folder, open either map list, and move those maps into the new addon folder. Just bare in mind some of the maps are needed for both so you'll need copies in both addon folders.
Not sure what you mean "Short answer: no"; I just reread you're original post and I did miss the part where you asked for the 3 letter codes, but they are included on all the lists I've mentioned above...
I've just uploaded some images of what the addon folders should include for each, hope that helps you out :)
GCW: Moddb.com
Clone Wars: Moddb.com
Thank you jack for your hardwork, dedication, and patience! Especially, dealing with people. I know it could be frustrating as a modder catering to multiple egos Especially the more ignorant and rude ones. Thank you! You need to know you are greatly appreciated, not even for your mod, but for your humility and character!
P.s. guest comment:
Didnt know how to delete guest comment. Thought i was signed in when posted. It is still pending so u might not see it
Ahh thank you so much for this!!! 😊 I really don’t mind the comments at all, I know it’s not the simplest mod to install, and I just want people to be able to enjoy it, not be frustrated with it. And no one’s been rude yet really, I’ve had a lot worse at work. Hope you’re enjoying the mod as well as my comments though 🤣
P.S. I’ve deleted the guest comment for you, I’ve been there too!
Good good! i am very happy to hear. and im in process of install now.i actually have a question it is about combining improved sides mod with clone wars era mod fpm folder. i didnt see any instructions regarding that
If I'm honest it wasn't even something that had occurred to me! I downloaded both mods about a year apart so I never noticed the conflict. I also never play in 1st person so I never notice an issue. I would recommend the following:
1) if you've not already, save the original as a backup somewhere. Then...
Option A:
2) Install everything from Improved Sides first
3) Only install the REP and CIS folders from CWE, as that was all that was changed from the original I believe
4) This will leave 34 conflicting files, but again some of them are identical. You can either
i - keep the highest file size for each file, as this will most likely be the most detailed
ii - pick one mod and keep the files from that. If you do this, I recommend choose improved sides over CWE, again due to file sizes being higher more in IS over CWE
or...
Option B:
You create 2 FPM folders as you might have multiple addon folders, and switch between them depending on if you're playing with CWE or not.
Hope that helps! PS you're signed out again >_<
There are some maps when I play GQ that just cause my PC to crash whenever I try to load in. I'm very sure I have everything correctly installed since other maps work fine.
Which ones?
I could add more later. But Boz Pity, Garthe, and Yavin 4. They crash as soon as they load in.
Ok thanks. Can you play them ok in instant action?
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after finishing the downloads my game wont star. pls help
At a guess, have you put all the mod maps for this GC and the GCW GC into one folder? Because if so it's too many for the game to run. You need to separate them out into 2, and name whichever folder you plan on using first as addon, and the other whatever you like. If you look at the images in this mod, you'll see an example of what each addon folder should look like for each GC: Moddb.com
I just finished (after taking long breaks) the Clone Wars galactic conquest, and it really is tons of fun, especially with the Clone Wars era mod! I can't recommend it enough! It's pretty tough at the start (I had a 1:1 win-loss ratio for ground battles at first), but once you get new units and take more worlds, it gets easier to handle.
If you're playing as the Republic, be careful about Kadrala, Eriadu, and Felucia (especially Kadrala - that's a really tough one, but I know how to beat it). They all took tons of tries before I got 'em (Felucia gets easy after you unlock more and more units). Fare thee well, ye fellow conquerors!
I'd decided to give this side of the mod a shot since the GCW mod is having some issues...
First map I tried attacking (Mustafar) in GC crashed the game. Opened in IA with no problems. Any ideas where I screwed up on?
Firstly, thank you for actually commenting on the files you’re playing rather than in the general mod page - helps me understand specifically which one you’re talking about rather than some who say “I can’t get it to work!” And I’m like, “which one?” 😅
Going to respond to both comments here though. If Death Star 2 isn’t showing up in IA then I’m going to suggest you’ve probably not installed that mod correctly. Is Ilum showing up there? And is it crashing the GC when you try multiple times? I did say in the readme files that mod maps played in sequence (such as in a GC) will often crash occasionally so make sure to save it every round and try again if it crashes. If it’s doing it every time then that’s another matter.
As for the CW era one, if Mustafar is crashing then you’ve definitely done something wrong, as Mustafar is just the stock level so there’s no reason for that to crash. I’d say it’s a small chance that you’ve downloaded the GC wrong (but as you managed ok with the GCW era one I can’t see why that would be). Honestly can’t think what would be causing that, sorry…
Alright, I've possibly got some answers for you TCW-wise.
I ended up deleting my entire game file (i saved the addons into a separate folder for both eras to help me swap to and from as needed). And then applied the necessary content (this mod page, the 1.3 patch, then the one updated for the clone wars era mod) and then proceeded to throw my CW addon folder back into the games file.
So far have had no crashes, with both modded and vanilla maps :D
Not sure of course if this is what everyone else is having issue wise, but it could maybe help :D
Cheers!
Haha yeah that’d do it! Well done figuring it out 😂
You put in the this mod first and THEN applied the patch installer?
idk if I'm dense or if this mod, and maybe moreso just the maps, are broken.
to further instate this, I went to the lengths of completely clearing the game directory, uninstalled, and redownloaded the game with a fresh copy.
Then i installed each map individually, placed them all into an addon folder, seperate from the one i already used for mods, took the latter out, and replaced it with said folder. in said folder is ofc galactic era GC, 1.3 patch, and the maps.
now here's where it gets fun. about 8 i wanna say of the maps are playable. I know which ones work because of the maps, those 8 have actual names in the instant action playlist, while the rest come up with random coding/gibberish, and upon trying to launch one of those, even a single one in a playlist, crashes the game.
now I will say this is likely error on my end, but in that case, I know it's from installing the maps incorrectly. the issue is, with pretty much every tutorial on the internet, installing maps is "take this 3 letter folder, put it in the addon folder."
except aside from the 8 that work, the rest of the maps aren't that simple. each one comes with a data folder and a bunch of miscellaneous files, and following the readme instructions on each one produces the same results. I started thinking they belong in the level list found in the data folder, because following the paths brought me to lvl_pc_, and further in that brought me to the map folders with the 3 letters. except regularly installing these like you would with any other map mod produces the same results; coding for a name and crash upon launching the mission.
and there's not a single video out there that shows me what to do with these folders and extra files, resulting in me concluding that it's me installing the maps wrong. except I've went through every route i could to install these maps, and the same ones end up crashing every time.
Sorry for the delay getting back to you. I don’t know if you’ve managed to fix this yet, but if not, here’s where I think you’re going wrong:
It sounds to me like whatever you’re using to extract zip folders is skipping the ‘skin’ folder. Say the zip folder is called something like XXX, when you’re extracting it, it’s skipping XXX and just making a folder with the data folder. 99% of all map mods just use a 3 letter code, so if that’s not what you’re putting in your addon folder then you’re doing something wrong. In each of those folders, there’ll be a data followed by a _lvl_pc folder and then more folders, which is where I think you were getting confused trying to install them in your game’s data folder.
I would recommend using a zip extractor software like winRAR (which is what I use) to extract zips. It’s free to use (though it prompts you to pay for it) and is the safest way to ensure you’re unzipping everything correctly.
I may be way off in my assessment here, but that’s what it sounds like from your description.
Great mod! I have added all the maps from the list to my addon folder. But when I play galactic conquest I am not able to play all the maps. Only one map per planet. That means that I am only able to play on 31 maps, but there should be 39. Is there any way to play on all the maps from galactic conquest the clone wars in one galactic conquest round or do I need to remove some maps from the addon folder in order to play the other maps in galactic conquest?
If a planet has multiple maps for it, then one map is randomly selected each time that planet is invaded. This does sometimes mean that in a game you may not get to play every map, but it can add a bit of diversity. For best results, try leaving the planets surrounding the multiple map planets until the end, to increase the likelihood the AI will invade multiple times
Hello, thank you for your awesome work i love GC so much! Just have one problem with CIS, i see you added a B1 Battle droid but once purchased (cost only 50 credits) i can’t play with it. They appear when CIS is my ennemy but not for me do you know why?
Thank you.
The B1 droid isn’t a playable option on every map (hence its cheap cost). It’s normally only an option on the larger maps that require lots of units, such as Pharosis. It’s mostly an atheistic purchase - fire power is identical to that of the super, and you will never have any less units for not having the B1
I've installed the mod, but when I load the game and go into Galactic Conquest the mod doesn't show?
I’m assuming you’re the same guest account that asked this in the main mod page. Either way check out the answer I gave there. If you follow the install instructions correctly though you shouldn’t have any issues
Jakku map file is gone
Lothal map is no longer available, does this means i cannot complete GC?
Lothal map will be back soon. But yes, for now if you haven’t got the old version, this is currently unplayable
Hello, while downloading the maps for the mod pack i was unable to download the Jakku map, does this mean i wont be able to play the mod?same goes for lothal
The custom GC doesn't even show up in the game. I tried everything for hours and still couldn't get it to work. Also, yes I followed every instruction perfectly.
For those still wondering - here are the links to the Lothal and Jakku maps. The ones in the readme do not work.
Lothal:
Moddb.com
Jakku:
Moddb.com
Idk if it's even possible but it would be great to get the clone wars revised sides mod working with this
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