We're a small independent game developer working hard to build the game of our dreams called Interstellar Marines. We're developing games with our doors wide open, inviting everybody to get a taste of our vision through small prototypes of the game. If our project captures your interest, you have the option to support development by pre-ordering our games. FOR THE LOVE OF THE GAME Your team at Zero Point Software

Industry Jobs Location Name | Field
Game Programmer

Game Programmer

Copenhagen, Denmark [OLD] at Zero Point Software

game programmer zero point software copenhagen, denmark programmers zero point software is looking for a talented and enthusiastic all-round game programmer to join our team of indie game developers currently working on the ambitious title interstellar marines. interstellar marines is a fps that merges the best from tactical shooters with believable science fiction and role-playing - think half-life meets system shock, giving birth to rainbow six in space. at zps we offer a highly creative environment where you will be working closely with industry-experienced coworkers in an agile team, to bring the game to life update for update. we’re using the self-dubbed open door development methodology to develop interstellar marines; it focuses on delivering periodic releases to the gamers that have purchased the game, while the game is still in active development - a unique and exciting challenge in of itself! =============================== responsibilities: =============================== iteratively build game functionality in collaboration with your fellow team members. be part of designing and creating the gameplay, framework and infrastructure for a game that is constantly evolving, yet always playable and entertaining. build innovative tools that help the team deliver a better product faster. deliver functional, tested and maintainable code that's ready to ship periodically. =============================== requirements: =============================== actual demonstrable game development experience. fluent in c++ / c#. strong analytical, debugging and code design skills. experience building networked games. excellent communication skills - written and oral (danish / english). strong collaborative attitude and ability to interact with team members of different disciplines. a passion for computer games and an instinct for game design. ability to work full-time in copenhagen. =============================== pluses: =============================== shipped game titles. experience with animation/ai/graphics/physics programming. preferred experience working with unity3d or similar game engines. web development experience and/or online community experience. database development experience (mysql, postgresql). familiarity with scripting languages (python, javascript). agile practices exposure (scrum, lean, xp etc.). =============================== we can offer you: =============================== full time position with a competitive salary. a chance being part of an experienced team working on a revolutionary new take on fps gaming. the thrill of building new technology the world has yet to see. to be part of a small indie company with great ambitions.

3D Environment Artist

3D Environment Artist

Copenhagen, Denmark [OLD] at Zero Point Software

3d environment artist zero point software copenhagen, denmark artists zero point software is looking for a visionary, enthusiastic, exceptional 3d environment artist to join our team of indie game developers currently working on the ambitious title interstellar marines. interstellar marines is a fps that merges the best from tactical shooters with believable science fiction and role-playing - think half-life meets system shock, giving birth to rainbow six in space. at zps we offer a highly creative environment where you will be working closely with industry-experienced coworkers in an agile team, to bring the game to life update for update. we’re using the self-dubbed open door development methodology to develop interstellar marines; it focuses on delivering periodic releases to the gamers that have purchased the game, while the game is still in active development - a unique and exciting challenge in of itself! =============================== responsibilities: =============================== collaborate with game director, level designers and conceptual artists to establish the realistic and distinct environments of interstellar marines. model and texture clean environment modules, props and details. structure and organize to file naming conventions in both svn and unity. share your awesome ideas to help make interstellar marines the best game possible. =============================== requirements: =============================== 4+ years experience in game environment modeling and texturing using maya and photoshop (or equivalent 3d and 2d programs). exceptional skilled in modeling, unwrapping, baking and texturing clean high poly and low poly game environment models. superior eye for architectural science and simplistic functional design. innate talent for working in grids and modules. extensive knowledge into technical game asset pipelines and optimization workflows. a collaborative attitude and a willingness to pitch in on many areas. strong communication skills - written and oral (danish / english). a passion for computer games and instinct for game design. ability to work full-time in copenhagen. =============================== pluses: =============================== shipped game titles. experience with lighting/animation/rigging/skinning. experience working with unity3d or similar game engines. =============================== we can offer you: =============================== full time position with a competitive salary. a chance being part of an experienced team working on a revolutionary new take on fps gaming. the thrill of building realistic and atmospheric sci-fi environments the world has yet to see. to be part of a small indie company with great ambitions.


Indie / Mod Jobs Location Name | Field
Denmark [OLD] Programmer - Y U NO CODE HERE? at Zero Point Software

programmer - y u no code here? zero point software denmark programmers zero point software are looking for a talented and enthusiastic all-round game programmer to join the creative team of developers working on the ambitious aaa indie title interstellar marines: deadlock. responsibilities: - iteratively build game functionality in collaboration with your fellow team members - be part of designing and creating the framework and infrastructure for an update-able browser-based multiplayer game - build innovative tools that help the team deliver a better product faster - deliver functional, tested and maintainable code that's ready to ship periodically requirements: - actual demonstrable game development experience - fluent in c++ / c# - strong analytical, debugging and code design skills - experience building networked games - a collaborative attitude and willing to pitch in on many areas - strong communication skills - written and oral (english and/or danish) - a passion for computer games is mandatory pluses: - instinct for fun and game design - shipped game titles - experience with animation or physics programming - preferred experience working with unity3d or similar game engines - web development experience and/or online community experience - database development experience (mysql, postgresql) - familiarity with scripting languages (python, javascript) - agile practices exposure (scrum, lean, xp etc.) we can offer you: - full time position with a competitive salary - a chance being part of an experienced team working on a revolutionary new take on fps gaming - the thrill of building new technology the world has yet to see - a great team environment with skilled and dedicated colleagues located in the heart of copenhagen - being part of a small company with great ambitions

Established
Oct 9, 2009
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Job Statistics
Jobs
3