WHAT does wolfman-x do? Continously Improving and Extending the Functions, Features and Inventory of MechCommander 2 while keeping the original gaming character and User Interface. Providing new exciting campaigns. HOW does wolfman-x do it? By Extending, Improving and Re-compiling the released MC2 source code for non-commercial enterprises under the label wolfman-MC2X within any legal restrictions. Generating new fan fiction stories and campaigns. WHY does wolfman-x do this? Because it is my favorite game of all times and I love to keep it alive.

Mods
Warlords of the Rim Colonies
Mech Commander 2

Warlords of the Rim Colonies

Updated 1 month ago TBD Single Player Real Time Shooter

This is a 28 mission campaign integrated into the standalone extended gaming and mission development system wolfman-MC2X. wolfman-MC2X is based on the...

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Yavin1v
Yavin1v Sep 28 2012, 8:42pm says:

you sir are awesome :), i am glad you made an account here or i would never have found out about all the campaigns ,missions and expansions for mc2 you made

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Jul 13, 2012
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Latest tweets from @mc2wolfman

Two more missions are in the works; one is almost finished and one half way designed. Campaign development / testing moving fast right now.

Apr 19 2014, 6:49pm

Another campaign mission finalized today.

Apr 4 2014, 2:09pm

Overhaul of "MC2X MechSwapper" tool completed; all new pictures implemented.

Apr 2 2014, 7:36am

Plenty of new inventory added.

Mar 28 2014, 11:26am

AblStackHeap eliminated from gaming engine. All major heaps are now eliminated.

Mar 24 2014, 1:49pm

Collision Heap eliminated from game.

Mar 20 2014, 10:47am

Perimeteralarms can now be controlled by BaseControl buildings.

Mar 18 2014, 4:13pm

Finalized and tested 2 more missions for the "Warlords of the Rim Colonies" campaign.

Mar 12 2014, 4:01pm

Major breakthrough! Quicksave/Quickload issues for 300x300 grid terrain mapsize resolved.

Mar 7 2014, 7:30pm

Now 12 activity_nodes can be used on structures. Cool for aircraft repair areas.

Feb 13 2014, 6:57pm

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