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Game Characters (Company : astartes productions : Forum : General Banter : Game Characters) Locked
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lukaluka94
lukaluka94 Game Designer
Feb 15 2010 Anchor

Well i think you understood what i mean,while we are making slow progress,we should also think about characters we will add in game,like ramus for example,we should think about his little background story,how does he look,his personality,what he likes or dislikes and that kind of stuff,so we will win a time. We should give every character his unique story. I really loved how they did that in COD games. Any ideas people?

P.S. chaos,i dont remember well,but how many marines are in ramus's squad?

--

"My faith is my shield"

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Feb 19 2010 Anchor

good idea man its really up to chaos but calgar could aways help since he invented ramus
oh and i have skype now

Edited by: Alpha234

lukaluka94
lukaluka94 Game Designer
Feb 20 2010 Anchor

alpha234 wrote: good idea man its really up to chaos but calgar could aways help since he invented ramus
oh and i have skype now


Great,add me as soon as you can ;)

--

"My faith is my shield"

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Feb 20 2010 Anchor

Delta starts off as a Small troop consisting of 5, five man Squads. MP campaign will have the players each leading their own squad so to say...
As for the other squads, it's still all in planning, and i can't realy work at the moment -.- lot of stress here since its the last year of school ='( I try to continue the campaign in every break i get but untill the holidays, i can't promise much...

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Feb 20 2010 Anchor

all good i can keep modelling cause i never really get homework or do it :confused: O_o XD :duck: :O :devious:

Edited by: Alpha234

lukaluka94
lukaluka94 Game Designer
Feb 21 2010 Anchor

Well,thinking about whole backgrounds of 5 men shouldn't be so hard :paranoid: Ill try to think of something...

P.S. School is total pain in the arse :dead:

--

"My faith is my shield"

Feb 21 2010 Anchor

to be honest... tell me the types of characters, this way, for example: you have a close combat or that he has no helmet because it was eaten or something... this way we can have the characters be more impresive and rather more deadly due to their nature...

P.S.: School isn't hard, it's the best thing ever... my teachers are the best thing ever, but except one, who i think is high on life and drugs... :O ... i think college is hard, but not the worst thing in the world... and do your homework alpha... many would give it just almost anything to have an education like yours... -_-

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Feb 22 2010 Anchor

hey its not like the homework ever proper stuff i have to write an essay at the mo so :(

im still modelling some stuff i`ll post it when its done

Feb 23 2010 Anchor

less whining, more working...:P

Alpha234
Alpha234 AWESOME @3#$@$!%#$! mapper
Feb 23 2010 Anchor

agreed

Mar 18 2010 Anchor

I have come up with four characters... these should be the Guard... the finest any commander should choose... these are their stats:

Ignius: 1/5 in Melee, 2/5 in Long Ranged Combat, 5/5 in Assault - a protection of 9/10 in armour + Holy Relic. Grants him special protection against any weapon except close combat.

Agerios: 2/5 in Melee, 3/5 in Long Ranged Combat, 3/5 in Assault - a protection of 8/10 armour. His armour is not special, but his bionics give him the edge of a greater initiative.

Regius: 5/5 in Melee, 1/5 in Long Ranged Combat, 3/5 in Assault - Uses a Reaper with the insides of it casted with runes to fend off daemons. His armour is not special, but does have runes as well to keep him safe and has a very modern advanced system to give him a better initiative over his enemies, better than a commanders, maybe.

Ragarak: 1/5 in Melee, 5/5 in Long Ranged Combat, 1/5 in Assault - Wields what ever type of weapon that fits the battlefield. Mostly he uses the Heavy Bolter with powerful rounds that are made with promethium encased inside each of them. Do not count on him to save you from the enemy at close combat unless in dire need, but do count on him to suppress and destroy all the environ about him if needs be to eliminate any enemy.

Other characters are on their way and will be made and posted with their stats accordingly... any type of changes should be said and criticized... please tell me and make and suggestions to see how well we can work them into the game style...

chaosmaster4
chaosmaster4 Head Storyboard Guy / Iron Warrior Warsmith
Mar 18 2010 Anchor

Bare in mind, that by adding characters, you will have to either find a fitting role within the campaign, or start to drasticly overdo it to make room for them. I take it most of you have read sofar, if you wish for a character to be integrated, insert a Bio and a suiting role. it would save me alot of work....

--

"The meaning of Life, is to give Life meaning" -Chaosmaster4
"Monsters tell stories of me to their children to give them Nightmares!" -Wolf Squad "Bear" (Too Human)

Mar 18 2010 Anchor

i will get on their bios and all that as to where they will go in their fields of the battle... by the way... i am trying to make the sqaud a balanced one therefore there is no overpowered unit that can deal with them easily... just saying... once i get back to school i will see what i can do... but until then... this is their stats on the battle field... if you need to change them by some points or very drastically, feel free to do such, but bare in mind too that they need the specialty of their roles to fit each one uniquely... :)

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