Realism, Retention and Relevancy…

Virtual Heroes was founded in January 2004 by Jerry and Christine Heneghan in Cary North Carolina for the purpose of unleashing the full performance potential of medical, military and corporate professionals. Through the efforts of its impressive team of creative, technical and artistic talent, Virtual Heroes quickly won recognition and awards by establishing itself at the nexus of cutting-edge game technologies and world class production values. From the beginning, Virtual Heroes’ proprietary approach to interactive instructional design and experiential learning has focused on simultaneously inspiring and educating across the enterprise through the use of highly immersive, dynamic and ‘fun’ content that links learning objectives to measurable performance outcomes. Our first client was the America’s Army Game Project.

In April 2009, Virtual Heroes Inc. was acquired by Applied Research Associates. The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for the healthcare, federal systems and corporate training markets. Advanced Learning Technologies (ALT) leverage simulation learning and digital games-based learning paradigms to accelerate learning, increase user proficiency and reduce training costs.

ARA and Virtual Heroes are dedicated to providing the appropriate learning technologies to support our client’s needs while maintaining the highest business standards and production values at every level. We strive to listen to and understand our customers’ challenges in order to provide them with the right solutions on time and on budget.

Virtual Heroes creates blended learning courseware by combining educationally sound and scientifically validated approaches in a robust, proven, production process. We create interactive learning architectures and content based on interoperable industry system standards.

We focus on delivering content in three formats:

Simulations for Learning: Representations of real life that accurately demonstrate a physical or simulated process or phenomenon.

Serious Games: Game technology used for other than purely entertainment purposes including education, training, strategic messaging, mission planning and rehearsal, marketing, scientific visualization etc.

Virtual Worlds: Computer-based, simulated 3D environments intended for many users to inhabit and interact with via avatars.

Our full training development capabilities scale from Flash based solutions to fully immersive 3D applications delivered across secure networks, on mobile devices and on game consoles.

Add game Games
Moonbase Alpha

Moonbase Alpha

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NASA has once again landed on the lunar surface with the goal of colonization, research, and further exploration. Shortly after the return to the Moon...

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Latest posts from @virtualheroes

T.co

Jul 3 2023

RT @iitsec: Day one of TSIS 2023 is off to a great start! Attendees heard from PM TRASYS and were able ask questions in the mor… T.co

Jun 21 2023

We'll be attending #TSIS in #Orlando tomorrow. Let us know if you'll be there too. #modeling #simulation #trainingT.co

Jun 20 2023

Welcome Michael Sedlack, Software Engineer. Michael has his Computer Science degree and expertise in all sorts of t… T.co

Jun 16 2023

GEOINT is almost here! @VirtualHeroes Director Jeff Lyons will be giving a Lightning Talk at #GEOINT2023. T.co

May 21 2023

RT @ARA_News_Events: Visit ARA Booth 126 at the 2023 GEOINT Symposium to learn more about how to conflate disparate datasets into a cohe… T.co

May 17 2023

RT @ARA_News_Events: Visit ARA Booth 126 at the 2023 GEOINT Symposium to learn more about VR-TAK, which immerses users in 3D and meta-da… T.co

May 15 2023

Welcome Dakota Cardillo, Software Engineer. Dakota is a seasoned software/game developer with expertise in Unreal,… T.co

May 12 2023

Welcome John Meo, Software Engineer. John has a strong background in math and physics. During his time at Oregon St… T.co

May 11 2023

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