The international development team behind the active development of Unvanquished, an FPS/RTS hybrid.

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The CK2:AGOT Development Team is comprised of volunteers from across the world working together to create a strategic role-playing simulation game adaptation...

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7 Sins is a Developer Group that comes from the Torque 3D Community. The Core of 7 Sins comes directly from experienced Torque 3D users. Our focus is...

Paradox Development Studio

Paradox Development Studio

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Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...

Relic Entertainment

Relic Entertainment

No members Developer

Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...

Deep Shadows

Deep Shadows

No members Developer

Deep shadows is the leading cross-platform game development and outsourcing company based in Kiev, Ukraine. It was founded in 2001 and is one of the oldest...

Ensemble Studios

Ensemble Studios

No members Developer

Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...

Name to be decided(A Homeworld 2 Community Group)

Name to be decided(A Homeworld 2 Community Group)

18 members Developer

We are part of a Homeworld 2 Community Modding group that have set out to bring new and so far, unseen things tot eh Homeworld 2 Modding community. Please...

Kristal Network

Kristal Network

1 member Developer

Kristal Network designs high quality PC and handheld games. Hiring!

Logitech

Logitech

No members Developer

A Swiss company focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world...

MAUSMAUSgames

MAUSMAUSgames

1 member Developer

Hi, I'm Ogma Benedikt Hücker, founder and only member of the Indie-Mobile-Games-Developer-Team MAUSMAUSgames. At the moment I'm working on JEX. JEX is...