Undrawn Reality is an independently-owned company based in the West Midlands, UK, specialising in the development of games on multiple platforms, including mobile devices. At the heart of the studio is a team of highly motivated, energetic and passionate developers who have known and worked together for many years. Our collective ethos centres on pushing the quality of independent games production by utilising established development platforms; this in turn enables us to nurture a higher production value. Undrawn Reality intends to take advantage of the emerging shift towards browser based gaming that is expected to be accelerated through the increasing adoption of cloud-based distribution channels.
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ui artist undrawn reality anywhere artists we're currently expanding our art team and are looking for highly creative, self-motivated and enthusiastic people with a passion for advancing the medium. job description as raw game’s ui artist, you will work with all production teams to concept, prototype and produce the ui for our games. • work closely with the design team to create art for 2d front-end game interfaces and in-game display huds • create, design and implement both static and animating 2d elements • work with the programming team to ensure the implementation matching the intention essential skills and experience • prior user interface design experience, either commercially or on a completed mod with multiple releases • demonstrable appreciation of user interface hurdles for pc versus console • a great eye for detail and a natural flair for composition and colour • strong traditional art skills • thorough knowledge of and experience with adobe photoshop (or similar packages) • vector art creation (flash, illustrator) • good written and verbal communication skills, willingness to accept and follow direction preferred skills and experience • experience with adobe photoshop • experience with scaleform
animator undrawn reality anywhere artists we're currently expanding our team of environment artists for our upcoming title the spire and are looking for highly creative, self-motivated and enthusiastic people with a passion for advancing the medium. job description as raw game’s animator, you will be responsible for instilling the characters and a.i objects with life. within this role you will be required to work closely with the design and art teams to mock up cut-scenes and conceptualise the animations of key assets; from first person through to full character and mechanical environment animations, you will have a varied and challenging role in the game's development. essential skills and experience • demonstrable experience at creating animations either commercially or on a completed mod with multiple releases • the ability to portray realistic human motion for a aaa next generation title • an excellent working knowledge of the latest versions of maya or 3ds max and character studio (or similar packages) • the ability to rig/skin complex models and animation setups • a great eye for detail • good written and verbal communication skills, willingness to accept and follow direction preferred skills and experience • experience of working with unreal tech • knowledge of cloth, physics and phats setup within the udk (ragdoll setup) • face fx setup experience
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