Torn Banner Studios is a newly formed Video Game Development Company that aims to bring deep passion and full immersion to its games. We are an indie company and maintain a close-knit connection with our fanbase to ensure our games please and delight. Focusing on market niches, Torn Banner Studios plans to revolutionize the gaming industry with unique titles, innovation and genre blending ideas. Please support us in our quest to serve gamers honestly, diligently and tenaciously by letting us know how we are doing. www.TornBanner.com

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Anywhere [OLD] [PAID] Programmer at Torn Banner Studios

programmer torn banner studios anywhere programmers torn banner studios seeks programmer for chivalry: medieval warfare torn banner studios is looking for a talented programmer to contribute to our recently released game chivalry: medieval warfare. while this is freelance work, there is opportunity for this to become an on-site gig in the future. we are looking to setup a studio in the toronto region of canada in 2013 and this is a position we’d need to fill in the physical studio as well so huge bonus if you would be willing to consider relocation upon completion of this contract! come be a part of our exciting new studio as we continue to pursue our dreams. requirements - passion for video games! - familiarity developing and debugging in: unrealscript c/c++ - experience working with unreal engine 3 (or the udk) -ability to work under tight deadline and make changes based on feedback. -strong interpersonal communication skills. -self-motivated and task driven. -strong mathematical skills. pluses - have, or are pursuing, a b.s or m.s in computer science - experience working on any released game or mod (unreal, cryengine, source, custom-built etc.) - experience with steamworks - experience with scaleform and actionscript 2.0 -familiarity working with version control (i.e svn, git, perforce) and task-management software (i.e redmine, mantis) - familiarity with c#, and/or python -familiarity working with visual studio 2010 please send your application, resume, and any information you deem relevant to careers@tornbanner.com http://www.chivalrythegame.com/ http://store.steampowered.com/app/219640/

Anywhere [OLD] UnrealScript Programmer at Torn Banner Studios

unrealscript programmer torn banner studios anywhere programmers torn banner studios are currently seeking a programmer for our upcoming udk project, chivalry: medieval warfare. our company: known as torn banner studios, our company is officially incorporated and operates globally on a virtual basis. we are a fairly small team of less than 15 members and are extremely passionate about our project and the potential that it represents for all of us. please understand that members of our team operate on a royalty basis, this means that you do not receive standard wage compensation for your work but instead will receive an agreed upon profit share in the project. more details are available for applicants. we were formerly known as "team chivalry" and were the team behind the popular hl2 source mod, age of chivalry. our project: building off of our success with the mod, we have decided to pursue our first commercial product as "chivalry: medieval warfare", which is a first person multiplayer medieval combat game. players battle it out in castles, medieval villages and open battlefields online in objective-based gameplay that encourages teamwork. the melee combat is very skill based and allows for full realtime control of your swings as you make them. find out more on the website: chivalrythegame.com alpha trailer: http://www.youtube.com/watch?v=l0sl0fz0epg we are looking for a senior level applicant with the following qualities: • familiarity and experience with unrealscript and the unreal engine • use of visual studio 2010 with nfringe as the primary ide. • ability to work with other team members to finish goals • good communication and documentation skills • at least 1-2 years experience on a mod team or industry position. any of the following would be a bonus: • c/c++ experience • experience working with any other game engine, game, and/or mod. • familiarity with redmine • experience with steamworks • familiarity with svn • actionscript experience responsibilities will include, but not necessarily limited to, dealing with combat, game modes and ai.

Anywhere [OLD] Environment Artist at Torn Banner Studios

environment artist torn banner studios anywhere artists torn banner studios are currently looking for environment artists for their upcoming udk project, chivalry: medieval warfare. our company: known as torn banner studios, our company is officially incorporated and operates globally on a virtual basis. we are a fairly small team of less than 15 members and are extremely passionate about our project and the potential that it represents for all of us. please understand that members of our team operate on a royalty basis, this means that you do not receive standard wage compensation for your work but instead will receive an agreed upon profit share in the project. more details are available for applicants. we were formerly known as "team chivalry" and were the team behind the popular hl2 source mod, age of chivalry. our project: building off of our success with the mod, we have decided to pursue our first commercial product as "chivalry: medieval warfare", which is a first person multiplayer medieval combat game. players battle it out in castles, medieval villages and open battlefields online in objective-based gameplay that encourages teamwork. the melee combat is very skill based and allows for full realtime control of your swings as you make them. find out more on the website: www.chivalrythegame.com or by viewing some of the latest media here: http://www.youtube.com/watch?v=l0sl0fz0epg http://www.chivalrythegame.com/media/1.jpg http://www.chivalrythegame.com/media/2.jpg http://www.chivalrythegame.com/media/3.jpg http://www.chivalrythegame.com/media/4.jpg job responsibilities: you will be responsible for creating environment art ranging from small props to architectural assets within the medieval theme. working closely with the level designers, you will be creating modular assets and props which satisfy current technical limitations and are efficient to use. staying within our gritty realistic art style, you will be creating believable and visually pleasing art, often working from real world sources or concept art. working with others, you can expect to give and receive critical feedback, often beyond your area of expertise. required skills: understanding of current next gen workflows and tools ability to creating quality high poly models for texture generation ability to create quality and efficient in game assets ability to meet deadlines ability to work and contribute in a team environment ability to work within technical limitations and produce quality art clear understanding of modular design and its requirements ability to give and receive critical feedback high level of motivation and dedication additional bonuses: interest in and understanding of all fields of art understanding of optimization experience working with the unreal engine enthusiasm to expand your knowledge previous experience working within a team environment passion for the medieval era knowledge of past torn banner (team chivalry) projects.

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