This video was originally uploaded on the 27th October 2016.
This Dev Talk was originally on Wednesday October 26, 2016.
Small Impact Games presents "Surviving Survival: Building A Community In Early Access". From the SIG Team, James Rowbotham (Left), Cameron Small (Middle)and Peter Harries (Right).
A massive thank you to everyone at The National Videogame Arcade and the GameCity team for allowing us to present our Developer talk and of course to everyone who attended; we hope you all enjoyed it!
"Steam Early Access is overstocked with survival games, but Small Impact Studios launched into it anyway - and The Black Death has built a player base as it approaches release. We discuss the double edged sword of early access, speaking to a community formed around an unfinished game, world building versus procedural generation, environmental storytelling in a multiplayer setting and planning towards shipping a finished game."