Spaces of Play is an independent game studio based in Berlin. We create games for iPhone, iPod touch and iPad with a strong focus on original ideas, gameplay and polish.

Future Unfolding

Future Unfolding Future Unfolding

Updated 1 month ago TBD Single Player Adventure

Lets you explore a world filled with life, both beautiful and dangerous. The world is procedurally generated, and each play-through allows you to experience...

Mr. Bounce

Mr. Bounce Mr. Bounce

Updated 4 years ago Released Oct 14, 2009 Single Player Arcade

Neon colors, ball physics, crazy music and highly enjoyable game play – Mr. Bounce is an innovative approach to old-school arcade principles. Use your...


Spirits Spirits

Updated 2 years ago Released Nov 11, 2010 Single Player Family

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are...

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Dec 29, 2010
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Latest tweets from @spacesofplay

RT @maljx: We showed Future Unfolding at @AMazeFest this week. Thanks to everyone working hard to make this event happen!

Apr 26 2015, 2:17pm

RT @IndieArena: Under The Hood at the Ambulatorium #AMaze2015 @AMazeFest

Apr 26 2015, 2:16pm

We will exhibit Future Unfolding at the A MAZE. / Berlin next week It's lovely there and you should come by!

Apr 17 2015, 3:26am

RT @Plichta: Sometimes, when I return to my desk and look at our level editor I get the feeling of being on starship Enterprise

Apr 16 2015, 11:27am

@YCJYgames Cool, see you there!

Apr 15 2015, 4:55pm

@thjamy Yep, that’s correct.

Apr 10 2015, 10:40am

@thjamy Yes, it should sync automatically after you installed the game.

Apr 10 2015, 10:40am

@thjamy Hi. Did you buy it through Steam? It should sync your save game via Steam Cloud.

Apr 10 2015, 8:01am

The next issue of the Future Unfolding newsletter is going out next week. Sign up here:

Apr 10 2015, 7:57am

@capy_nathan @ysalmi I forward to gmail instead, works almost instant. You need to setup the account as a send account inside gmail still.

Mar 31 2015, 10:35am

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