The Solar-Fissure Development team is a group of non-professional team-members working towards the development of mods. Our goal is to make the best possible mods that achieve not only great graphics and performance, but realistic and flowing gameplay. Already our team stretches across different regions of the US and leading into Europe. Our first (and beginning) project developed under our team is the Tiberian Eclipse modification for Crytek's Crysis. The Objective of this project is to develop the Command & Conquer: Tiberian Sun title into Crysis. It strives to bring the player into the war that rages between Nod and GDI and take it from the overhead RTS classic style into todays genre of a first-person shooter. The Solar-Fissure Development Team looks to make projects of top quality so other hopeful people looking to get into the game-industry can slap something on their resume that makes their potential employer say "wow."

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Anywhere [OLD] 3D modeling, 2D Texturing at Solar-Fissure Development Team

3d modeling, 2d texturing solar-fissure development team anywhere artists we need a handful of people for 3d and 2d art for tiberian eclipse for unreal tournament 3. tiberian eclipse is a mod based on c&c's: tiberian sun. 3d--------- need to be able to follow the cnc style that we have developed so far and make the units from tiberian sun accurately. -develop mid-high polycount models -make clean models without a lot of wasted poly's -some creativity with developing the units and content is acceptable, but prefer to stick to the theme of the franchise -be able to take criticism on work in an acceptable manner -be willing to work with a team -be willing to develop at least a few models per month; preferably more -unwrapping experience is a plus -texturing is a plus -high poly models for normal maps are a huge plus 2d--------- texture artists will need to develop textures that go along with the theme of each faction, make sense and are readable, and fit the mesh in a realistic tone -develop 2048x2048 max textures -create realistic looking textures that are coherent and readable on the mess without blending into each other -create consistent texture quality and keeping together with the same theme for each faction -be able to take criticism on your work in an acceptable manner -be willing to develop a couple textures per month; preferable as many as possible -being able to unwrap models is a huge plus (knowing where everything is laid out really helps in this process) -developing normal maps is a huge plus -developing specular maps is also a plus

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Nov 10, 2007
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