Skyline Interactive is a ever expanding team in multiple fields of indie development, Our current Project is "State of Grey" A survival horror 2D action game. We are a commercial company rather than a simple Indie Development team, this is our hobby and we love to work with different things. Our team is open anyone looking to test their skills and learn, We offer support and full release of our projects for your resumes, and other job opportunities. We like to look to ourselves as a stepping stone to help those looking for professional work. Our company is fairly new to the world, so we hope to expand our borders and get ourselves out there!

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A pretty quick and current Update development log of "State of Grey" Game!

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With this introduction of our 4TH! (WOO!) development Diary we are bringing to you a more user friendly zone, and the ability to set up properties! Oh yeah!

Changes and fixes:

  • Properties screen Introduced (F1 Key)(100% Complete)
  • Players now have full access to certain properties(100% Complete)
  • A Working Full Screen mode implicated (80% Finishes)
  • Ability to Mute Music, and Sound (Highly not recommended!) (100% complete)

Introducing! The ability to use a game pad to play State of Grey!

Overall status: 20% finished

  • Changeable via Properties menu (100% Complete)
  • Read and access USB input (50% Complete)
  • Check for button input (10% complete)
  • Assign Button control (5% Complete)
  • I/O for Gamepad system Overall (15% complete)
  • Version Support of Gamepads: Within the past 5 years or newer should work fine

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  • A More intractable environment has been introduced
  • The First map system is FINALLY finished!
  • Working Tutorial System Introduced for new players
  • Alpha protocol for Alpha players is being implemented (15% complete)
  • Hidden secrets implemented on the first two maps
  • Hidden Secrets Overall: 2% Complete
  • Created a Potion for Sanity, and Fear to keep them higher to delay negative effects

Also Introducing the new “State of Grey” Sequence in game.

  • Player enters a State of Grey once 3 of the 4 (non lethal) parameters enter a “Low” or “Gone” state
  • State of Grey decreases player speed, increases hallucinations, and causes player to do self harm.
  • If monsters appear during state of grey sequence it will be extremely hard to evade him.
  • Hiding is near impossible during this sequence
  • If stuck in this sequence you have to solve a mental puzzle to leave it.
  • To leave the sequence pre maturely raising any of the “low” or “Gone” parameters will cause you to snap out of it (after 10 seconds)
  • Overall status of State of Grey Sequence: 1.5% (Sorry T_T)

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  • Monster appear rate: tweaked by .2 % to increase his rarity slightly.
  • Ambience and noises added to the game
  • Noise effects play times increased by 15 - 25 (Or more) seconds to keep them from getting annoying.
  • tweaked the ambiance and overall stature of the game, to increase game play hype.
  • Fixed a few gameplay bugs that would freeze game on start up
  • Fixed a Error on accessing the Journal.
  • Fixed a Error on Note creation and completion.
  • Tweaking Journal system again to try and remove entries instead of causing them to merge with Found Notes.
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