Group of developers of the SFML engine, which is not only for games but also for other multimedia apps.
Following lots of feedback points from you awesome lot, I've been working hard on adding new content and helpful features. Read all about it here!
update v0.6.0: improving player experience
The date is set and the rocket is ready! Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super...
release date has been set!
Now that the demo has been out for a while I've been focussing on adding small and bigger features for the full version. Read here what I've added so...
devlog #029: drones, locked gates and configurable gate speeds
It's is drawing near, and I can't wait! Polish, an extra level, new sounds, it's all coming together nicely in time for the Festival demo release.
devlog #028: last changes for the steam game festival
Yes! The 7th of October the official demo will be released on Steam! Read all about the latest developments here!
devlog #028: preparing for the steam game festival
Added a new crate type, adjusted the level loading algorithm and thought about some future decisions. Read about it here!
devlog #026: spheres, better performance and future plans
I finally got to work on an actual new feature! Here's my work on adding gates to the game.
devlog #025: first big feature since demo release: gates!
Now that there's a small group of people playing my game I keep seeing more ways to make things clearer and smoother. These are some of the things I've...
devlog #024: improving player experience
Now that the demo release has calmed down I finally had some time for a new trailer and a little polish! Here's what I've been up to.
devlog #022: new trailer and a little polish
I added breakable crates and improved some sprites! Read more to find out!
devlog #021: breakable crates
A linux build and wall blasters! These past 2 weeks have been a soup of a lot of behind the scenes stuff.
devlog #020: linux build and wall blasters
I added a bunch of features essential to the game!
devlog #019: lives and refuelling
The last couple of weeks I've been polishing little stuff and perfecting features mostly. There's 1 big feature I still needed to implement, which was...
devlog #018: death and revival
One thing leads to another and I end up upgrading more than I planned.
devlog #017: multiplatform support and player feedback
I revamped a lot of my assets to create a whole better aestethic. Why and how? Read about it here!
devlog #016: how i improved my game aestethic
I've added configurable controls so people can completely rebind all keys used in-game to either keyboard or controller buttons! Currently I'm working...
devlog #015:configurable controls and gui navigation
Listen to some new sounds, and see some new features!
devlog #014: sound, music and cable control
The last month I've made a lot of progress. Read all about it!
devlog #013:flags, errors and crate detection
I'm making nice progress with the level designer. Players will be able to create their own levels next to the base game. Read more to find out what else...
devlog #011:playtest your levels
Working on a level designer, game logs, scaling. So much to tell you!
devlog #010: level designer and other updates
I'm proud to present you a snippet of one of the official Rocket Shipment tracks!
devlog #008: let there be music!
Start and options menu, localization. It's a lot of work and feels like only a little progress. Here's an update of what I've been doing the past week.
devlog #004: gui and localization
Building your own engine is not the choice for everyone. This is my take on doing it and why I love it.
my experience so far programming a game from scratch
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