The exploration of the imagination is a beautiful thing. Think of the possibilities that the human mind can think of when creating a world from there mind. What is most important of creating a world is the atmosphere and the interaction that the player will feel. If a majority of people can not feel the atmosphere immediately, then the creator of that world has failed.

That is the philosophy I stick too when creating worlds from my own human mind. Scott Worlds Interactive values most in immersing the player into a world that aims to achive a theme that it is aiming for. This includes the high detail of sound design, level structure,and the immersive detail with in the level. In doing so we aim to achive to tell a elaborent story with in the world that the player is presented.

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Reflection: Atonement of Illumination
Amnesia: The Dark Descent

Reflection: Atonement of Illumination

Updated 2 weeks ago TBD Single Player Adventure

Reflection: Atonement of Illumination, the story about Henry Miller. Henry Miller lost his wife due to an unknown cause. You the player will be in Henry's...

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