Scion Development is a collaboration of talented and modders and game enthusiasts who have come together to develop modifications for Wildfire Games' real-time strategy title. Our group of highly motivated designers unites under a common mission: to deliver quality modifications and scenarios to the game community, all while adhering to a policy of high expectations and a strong work ethic. We wish we could say we've had a long and noble history, but that's all we've got so far. The team does have extensive roots though.

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Anywhere [OLD] WANTED: Concept Artist for RTS Game at Scion Development

wanted: concept artist for rts game scion development anywhere artists your project 0 a.d. (pronounced "zero ey-dee") is a free, cross-platform real-time strategy (rts) game of ancient warfare. it's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess. the rise of the east is a modification for 0 a.d. that strives to bring china as a civilization into the game, meticulously researched to be as historically accurate as possible. in addition to the civilization, we plan to implement a full campaign featuring recreations of famous historical moments, new random maps and other additions to diversify the gameplay experience! your skills brain: experience and demonstrated success with concept art, preferably in either photoshop or gimp. (this is the big one) you need to have downloaded 0 a.d. it's awesome, 100% free and it works on your computer (windows, mac, linux). strong english communication skills and appreciation for game art are definitely required. a passion or desire to learn about ancient china will suit you well for this particular project. balls: no fear of tackling ambitious projects and working with a tightly-knit group of artists, just like you. no fear of being deeply involved in every step of a project. heart: you are passionate and curious about creating immersive game environments, as well as meeting new standards with confidence, and you're thrilled by the idea of making brain, balls and heart bigger and bigger and bigger... your reward public exaltation within the community of one of the most popular freeware games to date, as well as the ability to redistribute whatever you create for us freely under our cc-by-sa license. in addition, you'll get loads of experience working with like-minded game enthusiasts to boost your cv/resume, expand your portfolio and land that job you've earned in the industry. your start date as soon as you make first contact. operators are standing by.

Anywhere [OLD] WANTED: 3D Artist for RTS Game at Scion Development

wanted: 3d artist for rts game scion development anywhere artists your project 0 a.d. (pronounced "zero ey-dee") is a free, cross-platform real-time strategy (rts) game of ancient warfare. it's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess. the rise of the east is a modification for 0 a.d. that strives to bring china as a civilization into the game, meticulously researched to be as historically accurate as possible. in addition to the civilization, we plan to implement a full campaign featuring recreations of famous historical moments, new random maps and other additions to diversify the gameplay experience! your skills brain: experience and demonstrated success with mesh creation, preferably in either blender or 3ds max, though anything but gmax is acceptable. (this is the big one) you need to have downloaded 0 a.d. it's awesome, 100% free and it works on your computer (windows, mac, linux). bonus points for knowing a thing or two about uv mapping familiarity with low-poly modeling is recommended, but not a deal-breaker. the adjustment from fps isn't necessarily a difficult one. familiarity with 3d animation, photoshop or xml are a huge plus! but don't hesitate to contact us if you don't know anything about them. strong english communication skills and appreciation for game art are definitely required. a passion or desire to learn about ancient china will suit you well for this particular project. balls: no fear of diving into unknown depths of game design and (intelligently) breaking a few rules in the process. no fear of tackling ambitious projects and working with a tightly-knit group of artists, just like you. no fear of being deeply involved in every step of a project. heart: you are passionate and curious about creating immersive game environments, as well as meeting new standards with confidence, and you're thrilled by the idea of making brain, balls and heart bigger and bigger and bigger... your reward public exaltation within the community of one of the most popular freeware games to date, as well as the ability to redistribute whatever you create for us freely under our cc-by-sa license. in addition, you'll get loads of experience working with like-minded game enthusiasts to boost your cv/resume, expand your portfolio and land that job you've earned in the industry. your start date as soon as you make first contact. operators are standing by.

Anywhere [OLD] WANTED: Texture Artist for RTS Game at Scion Development

wanted: texture artist for rts game scion development anywhere artists your project 0 a.d. (pronounced "zero ey-dee") is a free, cross-platform real-time strategy (rts) game of ancient warfare. it's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess. the rise of the east is a modification for 0 a.d. that strives to bring china as a civilization into the game, meticulously researched to be as historically accurate as possible. in addition to the civilization, we plan to implement a full campaign featuring recreations of famous historical moments, new random maps and other additions to diversify the gameplay experience! your skills brain: experience and demonstrated success with game texture creation, preferably in either photoshop or gimp. (this is the big one) you need to have downloaded 0 a.d. it's awesome, 100% free and it works on your computer (windows, mac, linux). bonus points for knowing a thing or two about uv mapping familiarity with modeling software is a plus, but not a deal-breaker. don't hesitate to apply if you don't know anything about it! strong english communication skills and appreciation for game art are definitely required. a passion or desire to learn about ancient china will suit you well for this particular project. balls: no fear of diving into unknown depths of game design and (intelligently) breaking a few rules in the process. no fear of tackling ambitious projects and working with a tightly-knit group of artists, just like you. no fear of being deeply involved in every step of a project. heart: you are passionate and curious about creating immersive game environments, as well as meeting new standards with confidence, and you're thrilled by the idea of making brain, balls and heart bigger and bigger and bigger... your reward public exaltation within the community of one of the most popular freeware games to date, as well as the ability to redistribute whatever you create for us freely under our cc-by-sa license. in addition, you'll get loads of experience working with like-minded game enthusiasts to boost your cv/resume, expand your portfolio and land that job you've earned in the industry. your start date as soon as you make first contact. operators are standing by.

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