Unity Technologies
9 members DeveloperUnity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality from your...
The development team behind It's A Wipe! A small indie group that hopes to make interesting, original, and fun games.
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Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality from your...
The Mindmotor.Studios are a multimedia design agency, located in the beautiful town of Muenster, Germany. The studios started business back in 2001 with...
Action Forms original first person shooter, Chasm: The Rift was released in 1997 for "mouse and keyboard". The developers later went on to make the Carnivores...
Haggard Games is a small independent game developing and outsourcing company created in 2005 and located in Rostov-on-Don, Russia. We are small and tight...
Undrawn Reality is an independently-owned company based in the West Midlands, UK, specialising in the development of games on multiple platforms, including...
Obelisk Entertainment, is an independent game development company. We create games for anyone to enjoy! Type of games may very from concept to user. A...
Relic Entertainment have released many landmark IP's for the RTS genre, including Homeworld, Company of Heroes and Dawn of War. They are based in Vancouver...
Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving Microprose. The company...
Originally founded as an independent developer in 1995, Ensemble Studios was a Microsoft-owned developer from 2001 to 2009, when it was officially disbanded...
Games Farm is next-gen game development company based in Kosice, Slovak Republic. Games Farm's development team is assembled from professionals from 3D...
We are Sunnyside, a young swiss-based indie game developer. Our specialization is to create games with 2D graphics, our members are all from the animated...
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...