Paper Giant Studios was founded in early 2009 with a unique vision; to offer a compelling alternative to the challenge and goal-based game play that dominates the casual games market, by developing innovative, quality games that emphasise creation, exploration and player choice. The development of our first title, Seed Pod Shuffle, is the first big step on the road to fulfilling this vision. Looking ahead, we plan to develop unique, engaging game content for the iPhone, Xbox and Wii, as well as continuing to develop great games for the Internet, PC, and Mac.
Paper Giant Studios' chief programmer talks about the challenges of creating Seed Pod Shuffle, building a 2D game with a 3D engine, and the many benefits...
giant interview: tom wilcox, technical director
To mark the release of our fifth and final piece of character artwork, we're going to take you through the development of Buckthorn from the initial concept...
sps developer diary: part 3
In this installment, we look at the central focus of Seed Pod Shuffle - Jasmine's home.
sps developer diary: part 2
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