Mobile game developer, doing indie games since 2005

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Quest for procedural adventures in level generation
Heroes of Loot 2

Quest for procedural adventures in level generation

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An in depth look at how the dungeons and quests in Heroes of Loot 2 are procedurally generated.

Just a couple of weeks from Early Access release

Just a couple of weeks from Early Access release

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We are nearing Steam Early Access release, with a fully playable game. Let's talk about the many, many, many improvements over the last few weeks

Farting fire, crooked walls and teleportation
Heroes of Loot 2

Farting fire, crooked walls and teleportation

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Finally a new developer video, with commentary and a lot of changes as we enter phase 4 of development: balancing the gameplay.

Cyclops, dark woods, and sharp things
Heroes of Loot 2

Cyclops, dark woods, and sharp things

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A huge list of new stuff this week as development enters it's 7th week. The Cyclops returns, an outdoor-area is added, and more sharp stuff ready to damage...

New trailer, and release day
Space Grunts

New trailer, and release day

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With the release being January 12th (just a few more days) I decided to create a new trailer, push a final update fixing small things and making the level...

Now with build-in level editor
Space Grunts

Now with build-in level editor

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By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.

Select your character
Heroes of Loot 2

Select your character

Heroes of Loot 2 2 comments

I should start writing down all the stuff I do all week, because when I finally sit down to write these updates I usually draw a blank to list all the...

Space-marinifying the heads up display
Space Grunts

Space-marinifying the heads up display

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Adding a bunch of new stuff, including story-lore, cloud-saving and contests! On top of that a new HUD is introduced and a couple of small fixes as we...

Pushing things around
Heroes of Loot 2

Pushing things around

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This week the implementing of pushing statues was added, opening up a couple of new Quest types. On top of that we introduce a Skull spawner, and bring...

Heroes in the snow
Heroes of Loot

Heroes in the snow

Heroes of Loot 4 comments

Week 3 of development sees a new area being added to the game, many particle effects, some monsters and quests!

Interface enhancements, and game tweaks
Space Grunts

Interface enhancements, and game tweaks

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Update 27 adds a much overdue overhaul of the interface. Making things, hopefully, cleaner and clearer. Also a lot of user-friendly tweaks to the instructions...

Graphical enhancements to spice things up
Space Grunts

Graphical enhancements to spice things up

Space Grunts 2 comments

No good game goes without the extra's in the graphic-sauce. The latest update sees Space Grunts receiving stairways, random debri, destroyable scenery...

The new features keep coming
Space Grunts

The new features keep coming

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The process of adding new features, coming up with interesting idea's, and not breaking the game while pushing updates live!

Keeping up the pace: fast AI
Space Grunts

Keeping up the pace: fast AI

Space Grunts 1 comment

An explanation of the fast AI code which allows the hundreds of enemies to do their thing in the blink of an eye

The boss is in the house
Space Grunts

The boss is in the house

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The end-boss is finally added to the game, we are getting ready for the EA release, and adding some mandatory animations to the game

Improved version now available
Groundskeeper 2

Improved version now available

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A new version of Groundskeeper2, adds resolution settings, volume settings, improved controller support and removes the need to install Java!

Ancient temple, nesting spiders and more
Space Grunts

Ancient temple, nesting spiders and more

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Moving towards a release, beta update 4 sees introduction of the Ancient temple, some nasty and tough spiders, and a portal. On top of that many interface...

Catching fire, and cleaning the interface
Space Grunts

Catching fire, and cleaning the interface

Space Grunts 0 comments

A week of tinkering on the interface, making it user-friendly while also sneaking in a bunch of fixes and new items like fire, acid, and gameplay improvements...

Beta is now available on Steam
Space Grunts

Beta is now available on Steam

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After 4-5 months working on the game solo, the game now goes out to a public beta meaning the scare of criticism, the fear of dislike, and the adrenaline...

Parasites, secrets, and Datacards
Space Grunts

Parasites, secrets, and Datacards

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Animations, parasites, secret area’s, game-lore in the shape of collectable datacards, music and art.. it’s all being worked on this week as we slowly...

Rewriting the engine
Space Grunts

Rewriting the engine

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Big progress made, adding a new light-engine improving the looks all round, a large collection of items, and a hint of a release date!

Gunslugs now live on Steam

Gunslugs now live on Steam

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The black duck army invades yet another platform: Steam! With Steam leaderboards,achievements, and many small improvements, this might be the best version...

Heroes of Loot lands on Steam
Heroes of Loot

Heroes of Loot lands on Steam

Heroes of Loot 0 comments

Adding keyboard+mouse controls and twin-stick controller support, heroes of loot get's a second life on Steam for Windows, Mac and Linux gamers

Gunslugs 2 is available, and future plans!

Gunslugs 2 is available, and future plans!

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Gunslugs 2 is now available in a hectic day of press-mailing, support, and social media. Read about the stress, the adrenaline and struggles of a one-man...

Gunslugs 2 set for January 15th release

Gunslugs 2 set for January 15th release

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While the game is completed, the marketing is only catching full steam ahead right now! Marketing materials are created, game sites are contacted, "app...

Fighting the final boss

Fighting the final boss

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Gunslugs 2 work should be wrapped up this week, the final, FINAL, boss is being added the minor details are being polished, the i's dotted, the t's crossed...

Gunslugs 2 now at 99% completed, 1% fat

Gunslugs 2 now at 99% completed, 1% fat

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Gunslugs 2 enters the wrapping-up stage of development. A 6 month tour-de-force for 1 developer.. this week saw a new end-boss, and the final world being...

Gunslugs 2 demo now available

Gunslugs 2 demo now available

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Want to take Gunslugs 2 out for a test-drive? Now you can! The Gunslugs 2 demo is now live for Windows, OSX and Linux, check it out!

Gunslugs 2 moves to Avalon

Gunslugs 2 moves to Avalon

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New smoke and debri effects, crashing spaceships, improved weapons, and the first gameplay on planet Avalon in this new teaser trailer and update post

Marketing material and new worlds

Marketing material and new worlds

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Awesome high resolution artwork is finalized, alien planets are visited, and the game merchant get's new stuff in the latest Gunslugs 2 updates.