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source (sdk) mapper mythic anywhere level designers mythic is in need of a source engine mapper to work on a currently greenlit game. the position requires the applicant to design intricate levels based off concept art designs and imagination. experience with *required* : source sdk (hammer editor and various other source related software) rudimentary level design including creating dynamic and intricate maps with realistic lighting. understanding of lighting and color to the extent of making professional levels and scenes. clear understanding of and capability to express abstract 3d environments and characters in a game designed around horror --- *desired not required* understanding of skybox creation and that of one impacting a scene and or level --- you will need to remain in contact throughout the week with several other team members. this is a paid position! you will also be credited for all your work! good things to have : active email skype understanding of gdocs understanding of cloudforge and repositories --- *payment information* upon completion of the game all developers will be administered a final distributed cut or percentage based around sales and workflow. (non salary) --- *note* because this is a paid position please have examples of your work in the form of a portfolio (website) or some other easily accessible medium for evaluation. you will be expected to be available to work whenever possible and to collaborate strongly with your team! --- *do not apply if you cannot meet the above criteria* thank you for your time.
general 3d modeler mythic anywhere artists nightmare: among shadows is a slightly popular indie game in need of a 3d modeler to design intricate models based off concept art designs and imagination. http://playmythic.org/library.html http://www.indiedb.com/games/nightmare-among-shadows experience in : 3ds max maya *experience in animation and rigging is an added bonus* *clear understanding of and capability to express abstract 3d objects and characters in a game designed around horror* you will need to remain in contact at least 2 times a week. you will not be paid but offered credit and whatever spotlights we can dish out. *this includes interviews / articles / videos / posts* all work is credited to you and you own all rights to your creations. good things to have : active email skype understanding of gdocs *note* all models will need to be provided in both fbx and ase formats to fit the credentials for udk. all textures will need to be in png format. be prepared to provide examples of your work!! *do not apply if you cannot meet the above criteria* thank you for your time.
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