Missing Worlds Media was founded in December 2012 by a group of gamers for the purpose of producing City of Titans. After a successful kickstarter in Fall 2013 raised nearly $700K, development of the title began using the Unreal Engine 4. Under the leadership of its core team,City of Titans is being developed by a team of nearly 80 talented people, representing sixteen countries (Including Canada, Spain, Japan, Sweden and Kenya), as well as thirty states. MWM is proud of the unique studio culture created by the fact its volunteers come from all ages and walks of life.
We’ve given you answers when we can, but we’re not always able to give you the answers you deserve. Usually it’s because we’re still in the middle...
what we do: project update
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