MindShaft Games is an independent game studio out of Seymour, CT, founded in 2013 by Nicholas DiMucci. Nicholas DiMucci has been making games since 2009 and is currently hard at work on MindShaft Games first major release, Demons with Shotguns. The goal with MindShaft Games is simple: to make games we really want to play, and hope others want to play too!
Build 0.2.6 is now available, featuring lots of polish and a new 1UP system in End of Times.
A new enemy was added to the End of Times game mode, along with some improvements to the gibs system and readability in the Hell arenas.
We've been making great progress on Demons with Shotguns singleplayer mode, End of Times! See the new enemy types.
We've started exploring adding a singleplayer/local co-op game mode to Demons with Shotguns.
Long last, Demons with Shotguns invades Steam Early Access!
Mark your calendars! Demons with Shotguns comes to Steam Early Access June 25.
Dynamic lighting has been added to Demons with Shotguns. See how we're making use of the new system.
Demons with Shotguns has been Greenlit. So...what next?
We're getting ready for PAX East this weekend and made some additional changes and polishes.
Work is underway of the Metro arenas. Come see a sneak preview of the work in progress. Also, if you'll be in the Boston PAX East weekend, be on the lookout...
I decided to revisit the decision to remove all negative, power-down tarot cards.
Demons with Shotguns hit Greenlight strong with over 1,000 Yes votes in just the first week! We've also made a major change to the Tarot Card system.
Demons with Shotguns has finally hit Steam Greenlight!
Results of recent playtests have resulted in the decision to remove environmental hazards from arena levels.
Five Hell levels have been designed and we're looking to get feedback on them.
We've made some improvements to the Hell level design since last post.
Demons with Shotguns will feature four distinct environments in which to battle it out for souls.
We wrap up the 8-bit to 16-bit series by finally unveiling all of the new character designs!
The level tiles and environment aren't the only things getting a graphics upgrade. The characters are as well!
After a few iterations, Demons with Shotguns is moving away from an 8-bit look, going towards a 16-bit SNES style.
Demons with Shotguns finally has a pixel artist on board and since it's Halloween, we decided to completely redo the Cemetery tile sheets and backgrounds...
Classic Deathmatch has been added to Demons with Shotguns!
Creating the illusion of depth is one of the best things you can do to improve 2D levels. See how we did it for Demons with Shotguns.
The shield bash melee attack has gone through another iteration in attempts to balance the attack.
The original shield bash melee attack design was grossly overpowered and easily spammed. Here's how we balanced it.
Demons with Shotguns now features a brutal melee attack in the form of a dashing shield bash.
Harness the power of randomly dropped Tarot Cards. You never know what luck or misfortune they will bring.
Harness the power of randomly dropped Tarot Cards. You never know what luck or misfortune they will bring.
Harness the power of randomly dropped Tarot Cards. You never know what luck or misfortune they will bring.
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