Specialist developer of AI based games. We focus on games involving AI based agents with personality and humour.
Had some bad news this week, but before I tell you about that here's an update video.
latest developer video and some bad news
A quick update on the latest dev work, including mod support.
latest dev news - adding mod support!
The latest developer diary, showing the crafting in action, but also speculating about Unreal engine usage.
developer diary #25 - is unreal an option?
Update video showing trading inspired by fallout 2.
eversky:hope developer diary #23
Quick update and latest dev video showing some rig build work.
latest hope developer diary #22
News on the latest progress, showing the start of industrial tile-based procedural building system.
man is it tiring finding somewhere to live!
Latest dev news about the current AI work on the trade and society simulations.
looking forward to a new society
Got the trading working, here's a video showing it in action (wip).
trading in game and the tradepoint interface
Two videos today. One of a weird error, the other showing user feedback for using various items.
bags of fun and the demon fish from hell
This week has been far too "business development" heavy, but it has led to some interesting potential. Here's why.
less business, more development!
I've been working on a shader for painting the surface of the various shacks that form parts of the rig. Here's a work in progress video.
vertex paint blend shader vid
This week while working on feedback for usable items, I began to think about the community simulation aspect of the game.
what is a community?
So. Got the hotbar almost complete. Just need to hook up a few more feedback loops and event handlers and its done. Here's a vid.
hotbaaaaaarrrrrrr!
This week I got the physics beam working, among other things. It still needs a bit of work, but here's a vid.
physics beam working
Just a quick update video showing the physics beam and crafting UI working again since the switch to DFGUI.
current work-in-progress physics beam
Short update about what I've been working on this week. Including a new crafting UI and some work on cranes for moving goods around the rig.
cranes and crafting
After spending some time working on crafting, I need to start figuring out what players can actually craft.
crafting machines work, but what to let players craft?
A short dev diary video this week showing the inventory system working. Quickbar and the start of the Crafting interface.
latest hope developer diary #21
Quite a lot of work on Item and Inventory handling this week. Here's an explanation of why.
good progress on an important feature
A quick news update with news about artwork and some thoughts on systemic design.
some good news for hope
A fair bit of work done this week, but things have been going up and down a lot development wise.
trade ships, debugging and art
A quick video showing a recent foley recording session.
hope developer diary #19 - aka fun with foley!
This week has been a bit of a blur. Finally got a build together and out to a few people. Mainly just compatability testing, but still it feels good to...
on the horns of a dilemma
Another update with some new work-in-progress artwork and a little bit of information on the direction of the game.
job offers, artwork, ken levine and smart bodies.
An update to show some work on the character design that has been going on this week. Lance did some concept work to try and nail the proportions of the...
hope development update
Added some new images to the gallery today showing some work-in-progress shots of housing modules and shacks. Plus a feature about how HOPE is a game...
added some images and a feature about how hope started as a research project.
The latest developer video diary. Finally finishing off physics and on to more gameplay!
hope developer diary #18
The latest update on development of HOPE, with updates to physics and tools used in the game.
hope developer diary #17
Just a quick post to share some concept art for the engineer/worker that Lance has been working on.
work-in-progress concept art for engineer/worker
Latest developer diary video (#16) showing building a rig in timelapse. This is the "build drone" mode that allows you to build out the structure of the...
latest hope developer diary
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