An independent game developer from Glasgow, Scotland

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Dev Blog #7

Dev Blog #7

Kanshi City

Filled out most of our new level, played with post processing, broke 2000 Twitter followers, our logo on a mug and plans for the future of the game!

Dev Blog #6

Dev Blog #6

Kanshi City

We try out UE4 sequencer for the first time and start building a new level.

Dev Blog #5

Dev Blog #5

Kanshi City

Feautured in a national newspaper and implemented player feedback: sprinting, camera alerts, proximity sensor, level select screen.

Dev Blog #4 - Games Convention Booth

Dev Blog #4 - Games Convention Booth

Kanshi City

We had a booth for Kanshi City at the Insomnia X Resonate festival at the Glasgow SECC. We had 350-400 people play the game and give us fantastic feedback...

Dev Blog #3

Dev Blog #3

Kanshi City

We have a new logo, updated our main menu, added a pause screen. We also added gamepad support, made guards more obvious and fixed some bugs!

Dev Blog #2

Dev Blog #2

Kanshi City

Second development blog where we showcase optimising our AI citizens and further explore the art direction of the game.

Dev Blog #1

Dev Blog #1

Kanshi City

The first development blog for Kanshi City. This week we put in our first custom 3D models and reprogram the city patrollers to have unique waypoints.