This group is actively developing the LOUD mod for Supreme Commander Forged Alliance, with the following design goals in mind: 1) We needed an AI that would give an experienced player a challenge. This AI will definately do that, with multiple transports dropping troops on you, to late game platoons of experimentals heading your way. The AI will use effectively all of the units in included mods with this project. 2) The game speed as the number of units increased has always brought the game to a crawl. By tweaking allot of the game code, as well as the maps and unit files, the game speed has been improved drastically. This version of the game will now run 5000+ units at a game speed of 0, with 4 AIs and a 20 or 40 km map.

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Guest
Guest - - 691,115 comments

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TheNightmare765
TheNightmare765 - - 3 comments

Hello Sprouto, I was hacked a while ago in discord but i abled to fix it, the problem is that im banned from your Discord The Loud discord, can you unban me? Thenightmare765

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Guest
Guest - - 691,115 comments

Hi Sprouto,
Great Mod, is this still under development? If so i have a request. In the original game there was an 'infinite resources' mod. This was great for quick games, i wonder if this can be added to Loud or if it will conflict with the AI difficulty settings?
Currently I play with friends vs AI but we only have couple of hours. Alternatively (which i think has been suggested numerous times) a save option on multiplayer would be great.
Many thanks for you great mod!

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Sprouto
Sprouto - - 480 comments

Unfortunately, a multiplayer save is not within our abilities - it's been tried several times over the years with no success.

As for the 'infinite resources' mod, yes, this will only confuse the AI and give you a very poor game.

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TheFunnyOne1125
TheFunnyOne1125 - - 1 comments

Great mod.
Love it.
Thank You.

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Sprouto
Sprouto - - 480 comments

You're quite welcome - let us know about your LOUD experience thru our Discord server - you'll find the link in the LOUD launcher.

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Abanamat
Abanamat - - 10 comments

Can anyone tell me, the UEF T3 Artillery defense grid, is that basically a better T3 shield? Does it work only against artillery? Does it protect against other threats?

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Sprouto
Sprouto - - 480 comments

That's strictly for artillery - and does not intercept any other kind of incoming fire. It's intended for use as an additional tool in conjunction with a normal shield matrix and it's real goal is to insure that your surface shields only have to deal with ground fire.

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Guest
Guest - - 691,115 comments

I would like to see a mod where i can turn off the following:
1.
If i shoot an experimental bomber of a experimental disc out of the sky, that it wont fall on my base and completely destroy half my defences, its been shot down, it lost. Now i regularly see trains of bombers t3 and experimental focussing on 1 target, and flying in that direction, counting on being destroyed at a certain point, continue flying and aiming for the wreck to drop on my building. Sort of an Anti-"i`ll drop on your base and you still lose-mod.
2.
I notice that when i select an army and click on a secluded/lonely/unprotected target, that immediately after i click on it, enemy troops will move in and cover it, even before my troop have been able to cross the map and attack it. Sort of an Anti-Precognition-mod.

These things are ruining the gameplay for me and my friends.

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Sprouto
Sprouto - - 480 comments

Well - to be honest - huge things falling out of the sky is pretty realistic - and the large bomber raids you see aren't intending to fall on you - they're just focused on killing something in particular. Tip - don't cluster your defenses immediately around important targets - have good recon AWAY from your base and intercept the raids BEFORE they reach their target.

There is a 3rd party mod which will bounce falling aircraft, but we don't have it in LOUD.

As for enemy troops moving to unprotected points, LOUD is simply guarding his assets, it's not based upon you deciding to move your units there.

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