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Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Art Director *Royalty* at Lethal Lens Productions, LLC

art director *royalty* lethal lens productions, llc anywhere artists hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? did you read the programmer ad and be all, “i'm not a programmer but i'm an art director!” well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? we need an art director to help our artists follow the same direction so things don't look so weird and all over the place. what we're looking for: - a person who can research different art styles to accommodate each. - the ability to tell someone that they need to fix their art so it can work in a game. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing.

Anywhere UE4 Programmer *Royalty* at Lethal Lens Productions, LLC

ue4 programmer *royalty* lethal lens productions, llc anywhere programmers hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. we need a programmer to help fulfill this dream of ours, and maybe attend rtx in austin to showcase a playable demo for this very game. what we're looking for: - individuals with extensive knowledge of blueprints using unreal engine 4. - great knowledge of c++. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? remember this is for a royalty pay job, we're too small to pay outright, but we'll get there eventually!!

Anywhere [OLD] 3D Character Sculptor at Lethal Lens Productions, LLC

3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.

Anywhere [OLD] Animator at Lethal Lens Productions, LLC

animator lethal lens productions, llc anywhere artists hey guys, gotta another job opportunity for ya, so this ad is probably going to mirror the other one currently up. but this time, we need the animators. you see, we're close to getting a small little tech demo done for our player mechanics and we need some sweet animators to make it look fluid. requirements: - show a sound understanding of animation principles - 3d game character animation experience - technically competent - ability to rig 3d characters - sense of humor desired skills: - game production experience - knowledge of unreal engine 4 or udk - 3d modeling & texturing - 2d animation experience - fx animation experience - strong traditional art abilities perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? if you think you can help us in any other way, visit our page for other openings http://bit.ly/llpjobs

Anywhere [OLD] Interior and Exterior Level Designer at Lethal Lens Productions, LLC

interior and exterior level designer lethal lens productions, llc anywhere level designers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. responsibilities: -build and texture natural environmental assets to the specifications and high standards needed -communicate and work with designers and other artists -conform to the established art style by closely following art and design concepts -contribute to the creative process through original ideas and inspiration -participate in critiquing your work and the work of other artists -work with the entire development team in an energetic and creative environment requirements: -excellent understanding of environmental design and its functions within a game -exceptional understanding of lighting, mood, and color -excellent fine art skills -superb knowledge of 3d studio max and photoshop -candidates must show an aptitude for learning new systems quickly -sense of humor lethal lens perks: -we're awesome -awesome bosses -access to ue4 if job requires it -royalty contracts with room to grow. -free fun -free coffee -free cookie if you do the thing -free access to cons like e3 and comic con (must be actively working on the project to land this) -did we mention fun, awesome, and a cookie? if you think you can help us in a different way, check out our jobs page on our site here: http://bit.ly/llpjobs

Anywhere [OLD] 3D Character Sculpter at Lethal Lens Productions, LLC

3d character sculpter lethal lens productions, llc anywhere artists hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. what we're looking for: -high-quality 3d modelling: hard-surface and/or organic -full texturing ability (diffuse, normal, displacement etc.) -ability to work while being mindful of uv mapping -able to work effectively and accurately from pre-defined concept art and designs. -previous experience working with game ready assets highly recommended. -rigging and weighting skills a bonus when working on character models. -able to work with and provide constructive criticism and feedback. -communication and team-collaboration skills. -ability to export models as .obj you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com

United States (due to the license signed) [OLD] UE4 Programmer/Scripter at Lethal Lens Productions, LLC

ue4 programmer/scripter lethal lens productions, llc united states (due to the license signed) programmers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. we were lucky enough to get a company-wide nda for unreal engine 4 with this game, and we're looking for motivated individuals to bring out the true power of this engine with our title. what we're looking for: - unreal script/kismet/c++ knowledge - mysql database or similar knowledge - motivation - at least 10 hours a week to dedicate to the project examples of the work you’ll be doing: - gui creation - scene changing - classes & object scripting/programming - server procurement for networking - sql database structuring & coding - front end programming c++ you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com

Anywhere [OLD] 3D Modeler for UDK at Lethal Lens Productions, LLC

3d modeler for udk lethal lens productions, llc anywhere artists lethal lens productions is seeking talented 3d artists for our fps mmo game named 'project icarus'. payment type is royalty based on a contracted percentage of projects sales. this is our side jobs for now, and we don't have the means to fund "on staff" employees at this time. a full kickstarter campaign will be introduced once we have graphical representation of the game and some working details to be able to podcast, youtube and get social media running on. project icarus is storyline driven with lore content & characters within the game to co-exist with a web-series storyline that advance each season ending. typical map types are available to play; domination, capture the flag, & death match. we are targeting pc gamers, as well developing for ps3/xbox after pc launch depending upon how well the pc campaign goes. ====3d modellers==== this role will be responsible to work directly with dan for the meat & potatoes of this project. dan is heading up the art department for our team and needs someone that is competent to model hard surface objects for props, architecture design & buildings for environmental details as well interiors too. software is yours to choose from, as long as you can successfully export to .obj format. some key requirements that i'll be looking for are as follow: -ability to model low topology mesh with high resolution maps baked for textures, and uv workflow. -the ability to produce texture maps in a highly detailed fashion. -dedication to a project. -able to meet deadlines -communicate effectively and on time replies to project members. ==preferred== experience with rigging/animation is a preferred ability, but not required. game engine experience (udk)

Anywhere [OLD] Unity3D Game Programmer at Lethal Lens Productions, LLC

unity3d game programmer lethal lens productions, llc anywhere programmers hello everyone, we've had several drives to look for employees in the past. while working with some talented people, the number we chose weren't enough for the project we’re working on. with that being said, we are looking for unity3d programmers and developers for our upcoming title, project icarus. you can find all the information about it here: http://www.indiedb.com/games/project-icarus programmers will need to have: - access to and willingness to communicate via skype regularly (location is not an issue) - a high level of commitment to the project (that means staying in communication with me or the project manager) - a medium-high level of experience with unity3d languages (c# and javascript) the group you'll be working with are a friendly and creative team who are driven to achieve high standards in their work. the positions we're now offering will also be paid on a pro-bono basis and work may extend beyond what we are currently doing, dependent on the success of our project. you will be given a non-disclosure and payment agreement when you are accepted. we'd like to thank everyone who has applied thus far, the enthusiasm displayed has been awesome.

Anywhere [OLD] [PAID] MySQL and advanced web developer at Lethal Lens Productions, LLC

mysql and advanced web developer lethal lens productions, llc anywhere web/other lethal lens is now looking for advanced web designers and individuals who know databases (like mysql). basic description of the job: basically what we need is a database of registered users so that our game could check the database for registration details (much like desura and steam). we're looking to integrate all of this with our complete website overhaul. a little background of lethal lens productions: lethal lens was originally focused on producing machinimas but since then, we have moved on to producing video content for the internet and are now creating a game. project icarus will be a pc exclusive, first person, adaptive multiplayer, sci-fi shooter. it will be built around the counter-strike 1.6 combat system and will function as a standalone game, not a mod. our team is highly motivated and enthusiastic about this project and we are looking for like-minded individuals to assist us in completing the game. work will be offered on a pro-bono basis. this can be discussed further if applications are successful. potential web developers: • must have a good, working knowledge of all necessary web language • have experience with databases. • have the time to liaise with the project manager on a regular basis via skype • be able to commit 15 to 20 hours a week to the team [update] i want to thank everyone that applied for the concept artist and animation position. we definitely filled the spots, and then some.

Anywhere [OLD] Animators at Lethal Lens Productions, LLC

animators lethal lens productions, llc anywhere programmers hello everyone, following our latest recruitment drive for lethal lens productions, we received a lot of applications from some very talented people. the positions that were open for concept artists, modelers and programmers are now full and we are beginning to look for animators to help us with our video game project. animators will need to have: - access to and willingness to communicate via skype regularly (location is not an issue) - a high level of commitment to the project the group you'll be working with are a friendly and creative team who are driven to achieve high standards in their work. the positions we're now offering will also be paid on a pro-bono basis and work may extend beyond what we are currently doing, dependent on the success of our project. we'd like to thank everyone who has applied thus far, the enthusiasm displayed has been awesome.

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May 25, 2013
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