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ue4 programmer/scripter lethal lens productions, llc united states (due to the license signed) programmers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. we were lucky enough to get a company-wide nda for unreal engine 4 with this game, and we're looking for motivated individuals to bring out the true power of this engine with our title. what we're looking for: - unreal script/kismet/c++ knowledge - mysql database or similar knowledge - motivation - at least 10 hours a week to dedicate to the project examples of the work you’ll be doing: - gui creation - scene changing - classes & object scripting/programming - server procurement for networking - sql database structuring & coding - front end programming c++ you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
3d modeler for udk lethal lens productions, llc anywhere artists lethal lens productions is seeking talented 3d artists for our fps mmo game named 'project icarus'. payment type is royalty based on a contracted percentage of projects sales. this is our side jobs for now, and we don't have the means to fund "on staff" employees at this time. a full kickstarter campaign will be introduced once we have graphical representation of the game and some working details to be able to podcast, youtube and get social media running on. project icarus is storyline driven with lore content & characters within the game to co-exist with a web-series storyline that advance each season ending. typical map types are available to play; domination, capture the flag, & death match. we are targeting pc gamers, as well developing for ps3/xbox after pc launch depending upon how well the pc campaign goes. ====3d modellers==== this role will be responsible to work directly with dan for the meat & potatoes of this project. dan is heading up the art department for our team and needs someone that is competent to model hard surface objects for props, architecture design & buildings for environmental details as well interiors too. software is yours to choose from, as long as you can successfully export to .obj format. some key requirements that i'll be looking for are as follow: -ability to model low topology mesh with high resolution maps baked for textures, and uv workflow. -the ability to produce texture maps in a highly detailed fashion. -dedication to a project. -able to meet deadlines -communicate effectively and on time replies to project members. ==preferred== experience with rigging/animation is a preferred ability, but not required. game engine experience (udk)
mysql and advanced web developer lethal lens productions, llc anywhere web/other lethal lens is now looking for advanced web designers and individuals who know databases (like mysql). basic description of the job: basically what we need is a database of registered users so that our game could check the database for registration details (much like desura and steam). we're looking to integrate all of this with our complete website overhaul. a little background of lethal lens productions: lethal lens was originally focused on producing machinimas but since then, we have moved on to producing video content for the internet and are now creating a game. project icarus will be a pc exclusive, first person, adaptive multiplayer, sci-fi shooter. it will be built around the counter-strike 1.6 combat system and will function as a standalone game, not a mod. our team is highly motivated and enthusiastic about this project and we are looking for like-minded individuals to assist us in completing the game. work will be offered on a pro-bono basis. this can be discussed further if applications are successful. potential web developers: • must have a good, working knowledge of all necessary web language • have experience with databases. • have the time to liaise with the project manager on a regular basis via skype • be able to commit 15 to 20 hours a week to the team [update] i want to thank everyone that applied for the concept artist and animation position. we definitely filled the spots, and then some.
animators lethal lens productions, llc anywhere programmers hello everyone, following our latest recruitment drive for lethal lens productions, we received a lot of applications from some very talented people. the positions that were open for concept artists, modelers and programmers are now full and we are beginning to look for animators to help us with our video game project. animators will need to have: - access to and willingness to communicate via skype regularly (location is not an issue) - a high level of commitment to the project the group you'll be working with are a friendly and creative team who are driven to achieve high standards in their work. the positions we're now offering will also be paid on a pro-bono basis and work may extend beyond what we are currently doing, dependent on the success of our project. we'd like to thank everyone who has applied thus far, the enthusiasm displayed has been awesome.
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