Lavgine
Updated 1 month ago TBD with a commercial licenceHardware accelerated 2D multi-threaded engine fully customized by config files and controlled by LuaScripts:)
Young passionate people, who wants to create amazing RPG games. Story and gameplay is always most important.
Hardware accelerated 2D multi-threaded engine fully customized by config files and controlled by LuaScripts:)
Latest tweets from @petermatyja
Well, I forgot to tweet about first Lavgine 1.2.3a Windows/Linux release. This is my first attempt for linux release so be patient ^^
Mar 5 2013, 5:50am
Lavgine 1.2.2a has been released. Linux port works but need some tuning and bug fixing. C++ SDK is also almost ready. Stay tuned for more :)
Nov 23 2012, 11:39am
Lavgine 1.2.1a finally released. I've tried to fix as much small bugs as I can. I hope next released will be even closer to 'Perfect' state.
Jun 25 2012, 11:44am
Strugle with Linux continues... Base Lavgine modules are ported. Now platform/library specific stuff :/
May 30 2012, 7:56pm
Finally I've managed to compile Lavgine using GCC with CodeLite. Now I need to port some functions and libraries ^^ Then some tests and.. :3
May 9 2012, 9:02pm
I've added 'Gravity' and 'Wind' factors to particles. Results are better than I've execpeted. Truly amazing ^^
Mar 27 2012, 8:57am
Lavgine 1.2.0a released :) I've decided to use diffrent versioning due I've made many changes in code and whole API.
Mar 22 2012, 1:44pm
Lavgine 1.1.7 will use OpenGL 1.5 ^^ I've finaly done it :-)
Feb 21 2012, 9:26pm