Undead Labs
1 member DeveloperUndead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
Creating the Future of High Detail and Interactive Play. We do this by having as much placed into our games to make them the best out there. We utilize Xbox 360 Kinect system, Autodesk Programs, UDK, etc to make the games a fun and awesome experience for gamers.
No games, mods, engines, software or hardware appear to be published or in development by Last Touch Studios. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
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Vectron has been placed on hold and will continue production at later time do to funding issues. In the meantime we have stated on a Zombie FPS game called 48 Hours. the its on our facebook page: www.facebook.com/last_touch_studios..
Our website is still in development and will be out hopefully next month or sooner. We are also working on a new game based scripting language called A.N.G.E.L. (Advanced Networked Game Engineered Language)this new language will allow you to do different thing that other game scripting wouldn't allow. If programed and all requirements are meet then A.N.G.E.L. can take the different points on a game character's mesh animation along with its bones and analyze the animation selected and randomize the action a little so that the animation is a little different every time and A.N.G.E.L. can also implement this on sounds, lighting, shading, A.I. movement and sound, and etc. A little example of A.N.G.E.L.'s raw power. This language will be used to power our new game engine and our games in the future.
We are currently getting a $36,00 game grant for Vectron.