The jMonkey Team is a group of developers with multiple disciplines committed to driving the jMonkeyEngine project onwards.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Jmonkeyengine.com on
The jMonkeyEngine project is looking for a 3D modeler to create a small demo scene for various promotional uses. jMonkeyEngine 3 is a top tier open source game engine, excelling at cross-platform publishing and complete toolsets.
This job is unpaid. See below for other benefits.
Requirements
- Blender is preferred, though any 3D modeling software with a capable OGRE.xml exporter should do. We recommend compatibility testing before committing to any work.
- Scenes should be optimized for “high definition” games:
-- Approximately 5000 polygons for big singular assets, e.g. buildings and character models.
-- A complete scene should not exceed much more than 100’000 triangles in total.
-- Textures should be 1024×1024 or below as appropriate.
-- Apply and include diffuse, normal and specular maps as appropriate.
-- Recommended scale: 1 unit = 1 meter
Also see our Modeler's contribution guidelines.
Our Merits
- Used in several commercial projects.
- PacktPub nominee.
- More than 1000 daily website visitors.
- More than 800 weekly SDK downloads (and it's still alpha).
- An extraordinarily active, helpful and mature community.
- A growing network of talented, ambitious individuals.
- Large, stable team of developers
- A jMonkeyEngine 3 Beginner's book (publisher TBA) is due for release in late 2011.
Your Benefits
- Public mention, in-engine showcasing and on-website promotional use is guaranteed for any quality work.
- Your scene will be bundled in the jME3 SDK, which is downloaded by thousands.
- Guaranteed presence in the next jME3 promotional video.
- Your scene will be used in several of the frequently run jME3 test packages. That includes our online Webstart showcase.
- We only require a CC-BY(-SA) license, which enables you to redistribute your asset(s) freely.
- Whenever applicable, new features (effects, shaders, cameras) will be showcased with your scene. (Read our blog and GoogleCode updates to get an idea of how frequently new stuff is added.)
- We consider project promotion a top priority. We invest hours every day, expanding our network of affiliates and fellow advocates.
Please note: This is a one-time job, but we are certainly open to longer term commitments.
Send your application to contact@jmonkeyengine.com