Ignition-Point Entertainment is lighting up! Currently we are continuing development on Crankshaft Games' excellent FPS/space flight simulator Eternal Silence.

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Anywhere [OLD] Coder at Ignition-Point Entertainment

coder ignition-point entertainment anywhere programmers eternal silence is already playable and is available on steam for free here. we are currently looking for additional programmers for some large upcoming updates including moving to a newer source engine version. requirements: - basic knowledge of source engine - knowledge of c++ and oop anyone interested will be given a simple trial task and access to svn and associated resources once completed.

Anywhere [OLD] Beta Testers at Ignition-Point Entertainment

beta testers ignition-point entertainment anywhere qa/testers the eternal silence development team (ignition-point entertainment) is recruiting more beta testers. you will be a part of a dedicated, international team and be working to satisfy an extremely dedicated community. you must have testing experience from previous beta testing positions, as well as a general knowledge of the source engine and the game development process. you must also own a source engine game (i.e. half-life 2: deathmatch, left 4 dead(or l4d2), counter-strike source or team fortress 2). personal attributes: - must be responsible and independent. - must possess strong written communication skills and be proficient in english. - must be a team player! - must reserve the time to beta test new content at least once a week(the set time is listed below). eternal silence is a non-commercial modding project for the source engine, which means that none of us get paid. we can, however, offer the opportunity for you to put your print on a high-profile mod for the source engine. your work is integral to the development of eternal silence. the current regular beta test takes place once a week, every sunday at: 3 pm - east coast na 2 pm - central na 1 pm - mountain na 12 pm - west coast na 8 pm - uk 21:00 (9 pm) - europe (germany, france, netherlands, sweden, denmark) 4 am - west coast australia 5 am - central australia 6 am - east australia please include the following information in your application: - a short objective statement - why do you want to join? - type of internet connection. - time zone - where do you live? - available free time during the week. - previous testing experience.

Anywhere [OLD] Level Designers Wanted! at Ignition-Point Entertainment

level designers wanted! ignition-point entertainment anywhere level designers the eternal silence development team(ignition-point entertainment) is recruiting more mappers. you will be a part of a dedicated, international team and be working to satisfy an extremely dedicated community. furthermore, mapping for eternal silence will give you an unequaled opportunity to further your level design skills, as a map for eternal silence is, in effect, 3 maps and design styles rolled into one, functional and dynamic map. your ability to think and create in 3 dimensions will be heavily tested and improved, as there’s no “up” and “down” in space - every portion of the space dimension will be explorable from all sides. apart from experience in level design, there are some general job requirements: - must have some modding experience with the source engine. - must have time and dedication to work on this project until it’s done. - must own a source engine game(i.e. half-life 2: deathmatch, counter-strike source or team fortress 2). personal attributes: - must be responsible and independent. - must possess strong written communication skills and be proficient in english. - must be a team player! eternal silence is a non-commercial modding project for the source engine, which means that none of us get paid. we can, however, offer the opportunity for you to put your print on a high-profile mod for the source engine. your work will be distributed directly through steam, available to anyone with a source engine game. tasks include: - completion of earlier unfinished projects. - creation of your own projects for eternal silence. - creation of single-player content.

Anywhere [OLD] Artists in all Fields Wanted! at Ignition-Point Entertainment

artists in all fields wanted! ignition-point entertainment anywhere artists the eternal silence development team (ignition-point entertainment) is rebuilding it’s art department. you will be a part of a dedicated, international team and be working to satisfy an extremely dedicated community. we are searching for talented individuals with experience in one or more of the following fields: - concept art - texture art - 3d modelling. apart from experience in one or more of the fields mentioned above, there are some general job requirements: - must have some modding experience with the source engine. - must have time and dedication to work on this project until it’s done. - must own a source engine game(i.e. half-life 2: deathmatch or team fortress 2). personal attributes: - must be responsible and independent. - must possess strong written communication skills and be proficient in english. - must be a team player! eternal silence is a non-commercial modding project for the source engine, which means that none of us get paid. we can, however, offer the opportunity for you to put your print on a high-profile mod for the source engine. your work will be distributed directly through steam, available to anyone with a source engine game. tasks include: - creation of a variety of mapping props with a lot of creative freedom. - modelling, texturing, rigging and animating new weapons. - designing, modelling and texturing of new fleet ships and space stations. team lead position is available for the right individual.

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Oct 11, 2010
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