Undead Labs
1 member DeveloperUndead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
I Shall Remain is an independent game project produced by a US Marine. The game is a top-down view Zombie survival RPG that forces you to become a leader of men in order to survive. The graphics, sound, storytelling and music are reflective of a game project that will make a lasting impact in the independent gaming industry. The game will be released in episodes, each episode telling part of the game's story. The story's prologue, will be released for free.
No games, mods, engines, software or hardware appear to be published or in development by I Shall Remain game project. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer).
If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
The division of Sonic Team Jr. that maintains the Sonic Robo Blast 2 ModDB page. Sonic Team Junior is in no way affiliated with Sega or Sonic Team.
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
We are a team of 22 people that are working on a Half-Life 2: Episode Two mod called "Infinite Finality."
Indie dev studio located in Turkey, building innovative and localised content.
A society of developers of third person shooter mods including GTA: Iron Man and GTA: Transformers.
awesomness
I love Zombie games, and this is no exception. I like the team aspect of it. I have not gotten real deep in it, but I would like to see some kind of orders issuance system because the "mob mentality" of the Squad AI (i.e. all three of my other guys will always all attack the exact same enemy even when there are multiple hostiles) is troublesome to me. If an orders system exsists and I missed it I am sorry. I also notice a bit of lag in the games response to my mouse movement however. I am not sure if you are aware of any one else experiencing this problem.
Oorah, devil dog. I saw the game in the marine corps times. looks awesome! keep supporting the corps, buddy. semper fi.
i love this game ,the best ive seen so far. i have a few ideals if your interested.