The aim of this group is to create universal de-facto standard taiidani race for the Homeworld 2. This includes: - Unique stats and research tree which are in harmony with HW2; - HW1 model remodelling to the HW2 level.

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Pouk
Pouk - - 4,802 comments

By Collector you mean a Corvette?
BTW wasn't there already a beautiful salvette in your thread on RelicNews?

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AmDDRed Author
AmDDRed - - 606 comments

Yeah, if we keep to HW1 classification it's the corvette. But if keep to HW2 classification, it's Utility, and the such name - salvage collector - was already in HW2 ship lists ) meg_ or kpr_ salvagecollector. IMHO, ideal name for it's functionality.

About salvette - Ringleader's one was overpolygoned. Don't know about any other.

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Pouk
Pouk - - 4,802 comments

Ok I understand. I know what you mean, but I'm still not sure if I agree with you. I have nothing against the logic of your classification, that is perfect and you're right (but to be more exact, I would call it a utility not from the reason of the purpose it has, but simply because it has no weapons and because it has a special role).

But I have two arguments against:
-first is a tradition. People even called that thing by the name I used, "the salvette". The corvette name has strong roots in this particullar case.
-Marine or Infiltrator frigates are frigates too, not utilities, even they have almost no weapons and their only purpose is to board another ship -capture them, just like this one.

But I'm still bit confused about something. If it's a salvage collector as a resource collector which can only pick up debris, forget anything I said and really keep the utility classification for sure, that fits very well. But if it's a capture ship as it was in HW1, just think about it. Use whatever name you won't I won't try to convince you about anything, I just thought I needed to say that.

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Pouk
Pouk - - 4,802 comments

Sorry, I meant to say "Use whatever name you want..." (the English in my brain is seems to be phonetic based).

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AmDDRed Author
AmDDRed - - 606 comments

Yeah, it's just chunk collector. If you remember HW1, this one was "porter", utility ship which purpose was to drag and drop thing here and there - big engines, big catcher. It was powerful enough to d&g enemy vessels from battlefield to the base's docks so it was used in Homeworld War. And as it's tonnage and behaviour was corvette-class it was brought to the corvettes. That's all. We can have doubts if we look at kushan porter, but taiidani one really differs from other corvettes. (I still do think that at first taiidani ones was thought for the victim role, and kushans for the Empire)
So, we know that we cannot use HW1 d&g system in HW2 - script magic doesn't help - but salvage system in HW2 is completely different: special military vessel with armed men gets to the enemy and lets this men inside, with pilots team and others to control the enemy vessel. So, marine is big enough to have stuff. Can you imagine salvette having any armed men team inside except the pilot in this small antennae-cockpit? Me - not.
Well, we can think of HWC system, when worker hacks enemy vessel systems or smthing - maybe in HW2 is mixed system - half-men attack, half-cyber attack (we cannot say that's it is only cyber-attack because of V&H capture frigate names). But - the same thing: salvette has completely different tasks! It's hardly thinkable of placing some hack division into it between engines and capturer rotating mechanism.

So that's my reasons. We need Salvage Frigate - like Marine or Infiltrator. It's one of the minor things that is completely new in my vision of taii. I hope you understand my position ))

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Pouk
Pouk - - 4,802 comments

...and overpolygoned, well, I think it's still better than underpolygoned. Everyone can strip it from a few polygons, it's the very same process as making LODs, actually even by far easier because I guess it doesn't have any UV mapping yet.

If it's really a problem I'll solve it myself. Just give me that model and I'll give it a reasonable polycount, that's nothing really. (-But as you know that's all I'm offering, no UV mapping or hodding.)

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AmDDRed Author
AmDDRed - - 606 comments

Ok, I'll try to find Ringsleader.

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Pouk
Pouk - - 4,802 comments

Well when I said a salvage corvette I really meant what the HW1 corvette did, to drag opponent's ships away. I thought someone was attempting to do that in WH2. I'm not sure if it worked, but I think there is actually a thread on relicnews about it.
I never said it could deploy an infiltration squad of soldiers and personnel into another vessel, I'm not that stupid, really. I didn't expect you lecturing me like I am.
But anyway in that case I wouldn't call it a salvage corvette anymore. Well I think I wouldn't, I haven't thought of that.

But you said the scripting magic doesn't work, so I'm guessing it's not possible in HW2. If I did a mistake somewhere, it was only presuming that such thing is possible.

But there's another catch. I didn't try that, but it might actually be possible that salvaging and resourcing can't be separated. Again, I would have to make sure if it's really true, but in case it would turn out to be so, then you have nothing:
-no HW1 style salvaging
-no debris salvaging without asteroid drilling
-or both salvaging and resourcing together, which is so stupid that you wouldn't use that. So nothing again

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AmDDRed Author
AmDDRed - - 606 comments

Well, my friend was experimenting with HW2 once - he has replaced HDFF with cloaking Frigate, and to avoid problems with campaign (Bentusi HSCore salvage from radiation field), he gave chunk salvage ability to the movers. So, I guess, it's possible to separate these processes.

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Pouk
Pouk - - 4,802 comments

That's good then.

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Description

Well, I've tried to "turn" the original scetch, to make it understandable for modelling.
Two - because of two attempts - one for upper one, and the second for the lower.
I hope it's right.