Founded in 2005 as "Johann Ertl HRMC Management", the Homegrown Games label was introduced in 2006 and released its first game "Robert D. Anderson & The Legacy of Cthulhu" in 2007. Over the next years, Homegrown Games developed, co-developed and wrote 12 games on three platforms, both contracted work and original IPs. Moving to Australia in 2017, Homegrown Games has expanded since then into publishing eBooks, audio books and licensing of original IPs. OPERATED BY INTR STUDIO of WA, AUSTRALIA, FROM JUNE 2023.
After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!
risen from the dead - austrian game development today
Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...
post-mortem: releasing a game on steam the hard way
Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...
meet omar el-amin!
Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...
interfaith cooperation, middle east politics and game development
Merry Christmas, announcing the best indie games of 2013 as selected by you the players!
indie of the year 2013
Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...
sanity check: dealing with money as indie dev
I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...
interview @ oldgamer: insight views devleopement, indie- & publisher-publishing
Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...
time travel storylines - the game designers suicide - & killer feature for us!
All about financial terms, legal traps and pitfalls to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...
insider tipps: publishing contracts and publishing deals
This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement...
interview: dealing with publishers - from indie to "hired" and back
Today I will explain how our mission log works. It is dynamic, useful in terms of "hinting" the player without telling him what to do and it covers both...
adventure / rpg or shooter - it`s in the mission log!
This will be the last Feature for some time, as we`ll focus more into actual developement instead of presenting our game here (while still check &...
shooter, adventure, rpg? - "into the dark" gameplay explanation
My article on the German / Austrian Laws and restrictions triggered a mass of reactions I hadn`t expected at all. I got questions for interviews, interesting...
our screenshots are no "fakes". promised. but what are fake screens anyway?
When it comes to game developement, German and Austrian developers and publishers have to deal with strict rules and a heavy law enforcement focused on...
obeying the law as german / austrian game developer
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.