GrosChevaux is an indie game studio created between Paris and London by three french friends. Growing up in brittany, playing games and building prototypes, they split ways to work in the software and animation industries for 10 years. In 2020, strong from all their experiences, they decided to reunite to achieve their dream and launched the studio and their first game 'Unspottable'.
Online mode available now on Steam. For 2 to 8 players.
unspottable is now online!
You can now get Unspottable for Nintendo Switch, Xbox One and Xbox series on the Nintendo eShop and the microsoft store.
unspottable is out on switch and xbox!
Unspottable is out today on Steam and Itch.io for PC, Mac and Linux!
unspottable is out!
Unspottable will be available on PC, Max and Linux from October 22nd!
unspottable will be available on pc from october 22nd!
For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...
tuto: visualizing game analytics with elasticsearch and kibana
Unspottable Demo will be playable for FREE during the Steam Game Festival (16-22 June).
unspottable free demo for steam game festival
We created a new trailer to show what the game looks like now, in 4K and 60 fps.
unspottable: new trailer
Unspottable will be playable for the first time at EGX Rezzed London from 26 to 28 March 2020 at Tobacco Dock, London.
unspottable will be playable at egx rezzed london
This is a short techincal explanation of our system to blend between ragdoll physics and animation in Unity 2019.
blending ragdoll physics and animation in unity
Unspottable is a competitive couch party game for two to four players. Blend in the crowd of AI characters, hunt down the other players and use the many...
presenting unspottable
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