I am a fan of games by 3D Realms, id and Epic. I enjoy mapping for Quake (Darkplaces port), Prey, Unreal, as well as coding with DarkBasic and Irrlicht.

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Breakable stuff in Quake-based games

Breakable stuff in Quake-based games

Ego Enforcer

The Quake engine and its derivatives are perfectly capable to handle breakable stuff. Its absence from Quake was a deliberate choice, not a limitation.