"Welcome back to Cull. Things have gotten worse since you left."
Check out our recently launched Kickstarter trailer which gives overview of gameplay.
rescue from the dead kickstarter launch trailer
Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.
flaregun working in game
Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.
progress update!
Did a test run fighting a lot of zombies and using vehicles as a means of escape.
combat and vehicle updates!
Got our first car going in Cryengine 3, just a beat up piece of junk, but its actually a lot of fun to drive thanks to CryTek's fantastic physics system...
first vehicle working in game!
Creating unique AI to make combat more challenging and interesting!
cull update 12/2016: new ai, combat, buildings
New Animations and lighting really make a difference to the overall feel of the game! We are also in the ongoing CryEngine Indie Fund Contest!
animation/lighting updates+cryengine indie fund submission!
New Characters added and environment improvements!
cull development update september-2016
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