Developers for cinematic battles for dark crusade. The goal of this mod is to make combat look more real while maintaining balance by adjusting squad cost and training speed. To determine how strong a unit or weapon is I consider how its described in the lore, how it looks ingame and its relative strength on the tabletop. Most unit limits are removed and those those that are limited have a lore reason (like the leman russ vanquisher) or balance reason (artillery).
Modders resources that contains all models/animations I've worked on. Completely new unit for IG, the Wyvern tank!
I've updated the pack with a bunch of new decals, including flattened versions for walls, and three map templates. 256x256 space, 512x512 space, and 512x512...
Reorganized decals into a more easily searched folder, converted them all to tga so the mission editer preview feature will work, and gave some of them...