We are an indie studio dedicated to creating fun, exciting, innovative, & challenging games. Our current project is called, C3 [Working Title]. If you ever wondered what it would be like to be trapped inside a Rubik’s cube, having to solve it from the inside out, then you'll want to play C3. A 3D spatial puzzle platformer the likes of which Escher himself would find head-scratching.

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Anywhere [OLD] C++ & Python Programmer Needed for Origins of Malu MMO – DEV200 at Anvil Drop

c++ & python programmer needed for origins of malu mmo – dev200 anvil drop anywhere programmers c++ & python programmer needed for origins of malu mmo – dev200 think of origins of malu as the love child of skyrim & minecraft, and the younger, more agile sibling of fallout: new vegas and gta. another words, origins of malu seeks to take the best elements of, “open world sandboxes” and, “player creation sandboxes,” and blend them together, with other unique & traditional mmo features into a seamless gameplay experience on an alien planet called, malu. our goal is to design and create a vast open world, as well as engineer the tools to allow players to contribute in the creation of this world. here’s a quick rundown of some of the highlight features we're aiming for: • total character flexibility – oom will have no traditional rpg level system, and instead allow players to generate experience by doing various things and then putting that experience into various skills and abilities as they wish. no skill tree, no true level 'cap' and few restrictions on what a player invests in. • player defined organizations and territory management – oom will allow people of any race to form a group together, there is no a faction vs b faction. instead players will have the innate ability to form their own guilds. guilds can ally together, and these alliances can hold ground in the actual world. • player building system – oom will have systems in place to allow players to construct all manner of buildings and structures and can do so piece by piece. you can build your own little bungalow, bunker or bastille. guilds and factions can all pitch in to erect massive fortresses to hold territory. • free roam – oom is looking to have players free to go where they will, when they will and do what they will. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as weather, player events, and ai behavior. • crafting & questing implementation and optimization. • combat & abilities implementation and tweaks. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, particularly mmo’s, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent python scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. to apply send resume to pwinegardner@originsofmalu.com please reference job code and/ or position in subject line.

Anywhere [OLD] 3D Modeler & Animator at Anvil Drop

3d modeler & animator anvil drop anywhere artists anvil drop is looking for an experienced 3d modeler with animation and rigging skills. you can learn more about our project on the game page of our website found here: http://anvildrop.com/games/ do you want an opportunity to work in epic's nextgen engine? are you willing to sign nda's? then keep reading! ====3d modellers & animators==== the artist/s’ role will be to work directly with our creative director & our producer to head up the art department for our team. we need artist/s that is competent in modeling hard surface objects for props, architecture design & environmental details as well interiors too. the perfect candidate is an artist that not only has 3d modeling skills but can also rig and animate our player character. the current player character requires some small modeling changes, but the bulk of the work is in the area of rigging and animating. ==requirements== • maya experience exporting to a unreal technology engine. • ability to model low topology mesh with high resolution maps baked for textures, and uv workflow. • dedication to a project. • able to meet deadlines • communicate effectively and on time replies to project members. • experience with rigging/animation • game engine experience ue3 or udk ==contact info== interested parties should contact paul. skype: paul.winegardner email: paul.winegardner@anvildrop.com

Anywhere UE4 Level Designer at Anvil Drop

ue4 level designer anvil drop anywhere level designers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. we are looking for a level designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in unreal engine 4 and is looking to be part of a team that is hard working and enthusiastic. you will need to have experience with using unreal engine 4's tools. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normals and lod. requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- if you are currently working with another company/group please state who in your email application, if accepted any work made for anvil drop applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. anvil drop will provide ue4 engine access via our team project license. --preferences— here at infinity, we mostly communicate via skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application. --note-- please note: the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. must be willing to sign nda and independent contractor agreements. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thank you and good luck!

Anywhere C++ and/ or UE4 Blueprint Guru – DEV200 at Anvil Drop

c++ and/ or ue4 blueprint guru – dev200 anvil drop anywhere programmers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. • total character flexibility – the player has control over a very powerful world altering gun, which allows the player to manipulate the entire world, to the extreme ability of rotating the entire game space on either of the three cardinal axis x y & z respectively. • free roam – unlike traditional puzzle games, where the player has to complete puzzles in the linear fashion. anomaly 1729 allows the player to complete puzzles within a given world in any order they want. this approach to puzzle order frees the player from moments of high frustration by giving them the ability to step away from a puzzle, but not have to step away from the game. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as scripted events, and ai behavior. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent ue4 blueprint scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere [OLD] 3D Modeller at Anvil Drop

3d modeller anvil drop anywhere artists anvil drop is a small indie studio working on it's first title called, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. responsibilities: - create character models - create world models (buildings, props, weapons, etc...) - pro-active communication with leads, art, and design - capable of quick iteration and feedback loops while working with the team pluses: - also a texture artist, and or... - also an animator the position will begin as unpaid/intern, and will change to a paid position on the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere [OLD] C++ & Python Programmers at Anvil Drop

c++ & python programmers anvil drop anywhere programmers burning dog is looking for a few experienced c++ and python programmers. we have been working on a unique mmo, origins of malu, for a few years and we are getting close to the finish line. with the right programmers origins of malu could release 4th quarter this year. qualifications: - extensive c++ - python scripting language - gameplay programming - willingness to work within a unique compensation model responsibilities: - gameplay implementation - coding abilities - behavior ai - dynamic systems like weather - crafting & questing implementation - combat tweaks to apply: contact paul@ pwinegardner@originsofmalu.com

Anywhere [OLD] Texture Artist at Anvil Drop

texture artist anvil drop anywhere artists anvil drop is looking for an experienced 3d modeler with animation and rigging skills. you can learn more about our project on the game page of our website found here: anvildrop.com do you want an opportunity to work in epic's nextgen engine? are you willing to sign nda's? then keep reading! ====experienced texture artist==== the artist/s’ role will be to work directly with our creative director & our producer to head up the art department for our team. our current project needs a very very experienced texture artist. we have the kind of game where the textures and materials made from those textures speak to the game's style more than intricate 3d models. ==requirements== • software is yours to choose but you must be able to export to unreal technology engine. • the ability to produce texture maps in a highly detailed fashion. • dedication to a project • able to meet deadlines • communicate effectively and on time replies to project members. • experience with rigging/animation • game engine experience ue3 or udk ==contact info== interested parties should contact paul. skype: paul.winegardner email: paul.winegardner@anvildrop.com

Anywhere [OLD] Experienced C++ / Unreal Engine Programmer at Anvil Drop

experienced c++ / unreal engine programmer anvil drop anywhere programmers we are looking for a programmer that can hit the ground running to help us finish rounding out our mechanics toolset. we have some specific design and functionality specs. all we need is an experienced person to bring these specs to life. we are looking for someone with strong c++ and unreal engine experience. as an indie developer the coffers are limited. therefore, we are also looking for someone willing to work within a tight budget.

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