We are an indie studio dedicated to creating fun, exciting, innovative, & challenging games. Our current project is called, C3 [Working Title]. If you ever wondered what it would be like to be trapped inside a Rubik’s cube, having to solve it from the inside out, then you'll want to play C3. A 3D spatial puzzle platformer the likes of which Escher himself would find head-scratching.
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c++ & python programmer needed for origins of malu mmo – dev200 anvil drop anywhere programmers c++ & python programmer needed for origins of malu mmo – dev200 think of origins of malu as the love child of skyrim & minecraft, and the younger, more agile sibling of fallout: new vegas and gta. another words, origins of malu seeks to take the best elements of, “open world sandboxes” and, “player creation sandboxes,” and blend them together, with other unique & traditional mmo features into a seamless gameplay experience on an alien planet called, malu. our goal is to design and create a vast open world, as well as engineer the tools to allow players to contribute in the creation of this world. here’s a quick rundown of some of the highlight features we're aiming for: • total character flexibility – oom will have no traditional rpg level system, and instead allow players to generate experience by doing various things and then putting that experience into various skills and abilities as they wish. no skill tree, no true level 'cap' and few restrictions on what a player invests in. • player defined organizations and territory management – oom will allow people of any race to form a group together, there is no a faction vs b faction. instead players will have the innate ability to form their own guilds. guilds can ally together, and these alliances can hold ground in the actual world. • player building system – oom will have systems in place to allow players to construct all manner of buildings and structures and can do so piece by piece. you can build your own little bungalow, bunker or bastille. guilds and factions can all pitch in to erect massive fortresses to hold territory. • free roam – oom is looking to have players free to go where they will, when they will and do what they will. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as weather, player events, and ai behavior. • crafting & questing implementation and optimization. • combat & abilities implementation and tweaks. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, particularly mmo’s, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent python scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. to apply send resume to email@example.com please reference job code and/ or position in subject line.
3d modeler & animator anvil drop anywhere artists anvil drop is looking for an experienced 3d modeler with animation and rigging skills. you can learn more about our project on the game page of our website found here: http://anvildrop.com/games/ do you want an opportunity to work in epic's nextgen engine? are you willing to sign nda's? then keep reading! ====3d modellers & animators==== the artist/s’ role will be to work directly with our creative director & our producer to head up the art department for our team. we need artist/s that is competent in modeling hard surface objects for props, architecture design & environmental details as well interiors too. the perfect candidate is an artist that not only has 3d modeling skills but can also rig and animate our player character. the current player character requires some small modeling changes, but the bulk of the work is in the area of rigging and animating. ==requirements== • maya experience exporting to a unreal technology engine. • ability to model low topology mesh with high resolution maps baked for textures, and uv workflow. • dedication to a project. • able to meet deadlines • communicate effectively and on time replies to project members. • experience with rigging/animation • game engine experience ue3 or udk ==contact info== interested parties should contact paul. skype: paul.winegardner email: firstname.lastname@example.org
c++ & python programmers anvil drop anywhere programmers burning dog is looking for a few experienced c++ and python programmers. we have been working on a unique mmo, origins of malu, for a few years and we are getting close to the finish line. with the right programmers origins of malu could release 4th quarter this year. qualifications: - extensive c++ - python scripting language - gameplay programming - willingness to work within a unique compensation model responsibilities: - gameplay implementation - coding abilities - behavior ai - dynamic systems like weather - crafting & questing implementation - combat tweaks to apply: contact paul@ email@example.com
texture artist anvil drop anywhere artists anvil drop is looking for an experienced 3d modeler with animation and rigging skills. you can learn more about our project on the game page of our website found here: anvildrop.com do you want an opportunity to work in epic's nextgen engine? are you willing to sign nda's? then keep reading! ====experienced texture artist==== the artist/s’ role will be to work directly with our creative director & our producer to head up the art department for our team. our current project needs a very very experienced texture artist. we have the kind of game where the textures and materials made from those textures speak to the game's style more than intricate 3d models. ==requirements== • software is yours to choose but you must be able to export to unreal technology engine. • the ability to produce texture maps in a highly detailed fashion. • dedication to a project • able to meet deadlines • communicate effectively and on time replies to project members. • experience with rigging/animation • game engine experience ue3 or udk ==contact info== interested parties should contact paul. skype: paul.winegardner email: firstname.lastname@example.org
experienced c++ / unreal engine programmer anvil drop anywhere programmers we are looking for a programmer that can hit the ground running to help us finish rounding out our mechanics toolset. we have some specific design and functionality specs. all we need is an experienced person to bring these specs to life. we are looking for someone with strong c++ and unreal engine experience. as an indie developer the coffers are limited. therefore, we are also looking for someone willing to work within a tight budget.
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