Our Design Practice
Everyone gets a say in everything that comes into a project. If it’s a character concept or a spawning system, everyone’s ideas are brought together and pulled into one place. Collaborative design is the key to making a game that everyone can stand behind. Just because you are not an artist does not mean you don’t have ideas for characters. Likewise, artists are encouraged to put forward ideas about game mechanics. No matter what your discipline, your voice will be heard on any subject.

At Allied, we like to keep things relaxed. There is a general rule of thumb we use when we make our games. Make It Functional, Then Make It Pretty. If the core gameplay is not fun with placeholders, all the shiny particle effects and high-res textures in the world will not make the game fun. We find it works fairly well and you would be hard pressed not to find some stick drawings in the office or roughed out character / interface designs.

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Shadow Heroes: Vengeance In Flames

Shadow Heroes: Vengeance In Flames

Real Time Strategy

Shadow Heroes is an online game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics. Yours...

Save The Rainbow

Save The Rainbow

Family

Make the world a happier place by catching pieces falling from the rainbow! ------------------------------- You are in charge of bringing happiness to...

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1119b Clarkson Road North, Mississauga Ontario L5J 2W1
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Latest tweets from @alliedgames

Greetings Captains! With the work we're putting towards the new item system and campaign story implementation,... Fb.me

Aug 19 2016

Over the next few weeks, Shadow Heroes is going to be going through some trimming and focusing. The game has... Fb.me

Aug 17 2016

Greetings Captains! This week we did a pass on optimization and pathing, there should no longer be units stuck on... Fb.me

Aug 12 2016

Greetings Captains! Continuing on the progress from last week, we've now managed to implement more audio cues... Fb.me

Aug 5 2016

Greetings Captains! This week we've been hard at work trying to get some proper audio cue's in the game. Our menu... Fb.me

Jul 29 2016

Greetings Captains! As promised last week, we have completed the new spawning system for all of you to try!... Fb.me

Jul 22 2016

Greetings Captains! This week we've started a makeover for our game modes. We're going to alter the way units are... Fb.me

Jul 15 2016

Greetings Captains! This week we focused on quality of life improvements based on the feedback we gathered from... Fb.me

Jul 8 2016

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