Our Design Practice
Everyone gets a say in everything that comes into a project. If it’s a character concept or a spawning system, everyone’s ideas are brought together and pulled into one place. Collaborative design is the key to making a game that everyone can stand behind. Just because you are not an artist does not mean you don’t have ideas for characters. Likewise, artists are encouraged to put forward ideas about game mechanics. No matter what your discipline, your voice will be heard on any subject.

At Allied, we like to keep things relaxed. There is a general rule of thumb we use when we make our games. Make It Functional, Then Make It Pretty. If the core gameplay is not fun with placeholders, all the shiny particle effects and high-res textures in the world will not make the game fun. We find it works fairly well and you would be hard pressed not to find some stick drawings in the office or roughed out character / interface designs.

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Save The Rainbow
Save The Rainbow

Save The Rainbow

Updated 11 months ago Released Aug 28, 2014 Single Player Family

Make the world a happier place by catching pieces falling from the rainbow! ------------------------------- You are in charge of bringing happiness to...

Shadow Heroes: Vengeance In Flames
Shadow Heroes: Vengeance In Flames

Shadow Heroes: Vengeance In Flames

Updated 1 year ago TBD Single, Multiplayer & Co-Op Real Time Strategy

Shadow Heroes is an online game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics. Yours...

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Sep 12, 2013
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1119b Clarkson Road North, Mississauga Ontario L5J 2W1

Latest tweets from @alliedgames

We have been hard at work on implementing new items and changing the way items work in the game. Koi fish approves. T.co

Jun 30 2015, 4:51pm

We have been getting lots of great feedback from the Indie Community on the HUD redesign. What are your thoughts? T.co

May 16 2015, 11:16am

RT @TorontoGameDevs: ICYMI: Make sure to check out #IndieDev @alliedgames T.co #IndieGames

Apr 27 2015, 1:09pm

Unreal sunshine! Keeping it cool with blueprints. #gamedev #indiedev T.co

Apr 9 2015, 3:58pm

Vulcun raises $12M for fantasy e-sports tournament startup T.co #videogame #gamer

Apr 9 2015, 1:10pm

RT @TorontoGameDevs: RT @alliedgames Check out gravity a UE4 GAME JAM entry we submitted March 2015 #indiedev #gaming #videogame #gamedev h…

Mar 23 2015, 2:16pm

Check out gravity a UE4 GAME JAM entry we submitted March 2015 #indiedev #gaming #videogame #gamedevT.co

Mar 23 2015, 2:12pm

Gravity - UE4 Game Jam March 2014: T.co via @alliedgames #indiedev #gamedev

Mar 23 2015, 1:14pm

RT @APP_WOO: Up to 666 ~ Early Access was just added to the AppWoo Stack. Try it today. #indieDev #DevsHelpingDevs T.co

Mar 19 2015, 7:47pm

RT @TorontoGameDevs: Added more studios to the list of #Toronto #GameDevs. Now with 100% more @sprlbs, @clapfoot, and @alliedgames. #IndieG

Mar 12 2015, 9:16pm

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Allied Games Inc.
Allied Games Inc.
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