Our Design Practice
Everyone gets a say in everything that comes into a project. If it’s a character concept or a spawning system, everyone’s ideas are brought together and pulled into one place. Collaborative design is the key to making a game that everyone can stand behind. Just because you are not an artist does not mean you don’t have ideas for characters. Likewise, artists are encouraged to put forward ideas about game mechanics. No matter what your discipline, your voice will be heard on any subject.

At Allied, we like to keep things relaxed. There is a general rule of thumb we use when we make our games. Make It Functional, Then Make It Pretty. If the core gameplay is not fun with placeholders, all the shiny particle effects and high-res textures in the world will not make the game fun. We find it works fairly well and you would be hard pressed not to find some stick drawings in the office or roughed out character / interface designs.

Save The Rainbow

Save The Rainbow Save The Rainbow Indie

Updated 1 month ago Released Aug 28, 2014 Single Player Family

Make the world a happier place by catching pieces falling from the rainbow! ------------------------------- You are in charge of bringing happiness to...

Shadow Heroes: Vengeance In Flames

Shadow Heroes: Vengeance In Flames Shadow Heroes: Vengeance In Flames Indie

Updated 4 months ago TBD Single, Multiplayer & Co-Op Real Time Strategy

Shadow Heroes is an online game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics. Yours...

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Sep 12, 2013
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1119b Clarkson Road North, Mississauga Ontario L5J 2W1

Latest tweets from @alliedgames

Enjoying #Nightrainbow in #Toronto at #snbTO? Now help us #SavetheRainbow #ios:http://t.co/o4Q6AxLfrs #Android: T.co

Oct 5 2014, 1:15am

Steam now helps you find games you will LOVE! T.co

Oct 1 2014, 9:00am

Just setting up our new boardroom chairs! Thanks to @blueprintshop #indiedev #gamedev #startup T.co

Sep 29 2014, 1:58pm

Just setting up our new boardroom chairs! Thanks to blueprintshop #indiedev #gamedev #startup T.co

Sep 29 2014, 1:51pm

Neverwhere is a strange place! #screenshotsaturday #indiedev #gamedev #shadowheroes T.co

Sep 27 2014, 1:51pm

Sometimes you need to stop developing, get out and fling a rock across a lake #gamedev #gaming #relaxing #indiegames T.co

Sep 18 2014, 5:13pm

@tiedtiger we've become more social and mainstream.

Sep 16 2014, 7:19pm

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