My well known artefact mod for CoM, now released for Dead Air 98a.
English only! Dead Air version 98a tested and supported!
Important Update:
This mod works with Dead Air 0.98a.
It looks like 0.98b broke the container system or isn't compatible with this addon.
ZoneExpanded - Artefacts - Dead Air adds 10 new artefacts to Dead Air.
All artefacts are based on those in the book "Roadside Picnic".
In this version all of the artefacts can be put into containers. You can find any special artefact properties in their descriptions.
Originally made for CoM, I have to redo all the balancing and stats for DA.
The Dead Air calculations for artefacts are very different. I haven't been able to restore the "cure rads or hp" effect in DA. It seems I can't change the stats of artefacts in a case like I did in CoM. That's why I balanced the stats differently from my CoM mod. Let me know what you think about this version.
How to Install:
1. Install Dead Air and it's English Patch. Russian is not supported at the moment.
2. copy the gamedata folder of this mod into your Dead Air folder.
For this mod, you do not have to start a new game.
Most other mods are compatible unless they change anomalies, artefacts, the trader lists or inventory item textures.
It's seems great. I will try it. Thx
Does it works with repack version (0.98b)?
I don't really play Dead Air myself, if the repack version is just the original + english patch then yes it will work. If it changes the inventory item textures for example then it might need a patch. I'd like to know
It might be that this addon is causing a glitch in 0.98b. Since the patch I haven't been able to remove artifacts from their containers. A pretty serious issue, IMHO.
It turns out that another user is having this same bug, but doesn't use your addon. It's just 0.98b then. Sorry for almost wasting your time there.
Any way to get around this glitch? I have it as well.
None that I know of, sadly. I would suggest just using 0.98a, but that version has many, MANY bugs that are simply far worse.
Perhaps a temporary fix can be to edit artifacts to stop giving radiation for now.
I just uploaded a small bugpatch for 0.98a which fully works. As I don't play DA anymore I haven't used my addon with 0.98b. If that version breaks it... I might have to create a second addon version just to fix it. Could you try my latest version and see if it solves your issue? soulliight1111 jackheretherealon
ouch, sorry I didn't check the posts lately, that is a serious issue! I don't think I have 0.98b. so 0.98b breaks artefact containers in general for original artefacts too? does dead air still have the "tool" to take arts out of containers?
No, in Dead Air you're some badass who takes MISERY-style artifacts out of containers with their bare hands.
didn't even notice it haha, well, that's how you end up with 14 fingers and a third hand because of radiation :)
Amen - FOREVER STALKERS -
Do you think you could port it to anomaly ? :)
I'm way too busy with my own mod Road To The North right now but I might do it in the future. I had some extra time in which I made this version of the artefact mod.
I love Dead Ai xD
Ah Iam looking forward to it cant wait for custom story :)
будет ли русская версия?
может быть ?
посмотрим
Извините, русский сейчас не поддерживается. Включены только английские файлы. Я не могу переводить свои моды на русский
*
I am sorry, Russian is not supported right now. Only the english files are included. I can't translate my mods to Russian myself
WARNING: DO NOT DOWNLOAD THIS ADDON IT WILL BREAK ARTIFACT REMOVAL FROM LEAD LINED CONTAINERS AND POTENTIALLY OTHER CONTAINERS.
After a lot of troubleshooting I've discovered this addon OVERWRITES items_container.ltx
Which makes sense! Given it adds new artifacts. However the author of the mod has not adapted it to Dead Air. You might be wondering how is it that this mod breaks such a menial task of artifact removal? IT'S BECAUSE DEAD AIR DOESN'T USE THE ARTIFACT HANDLING TOOL; unlike all the other mods who adapted Misery to themselves. Why? I don't know but it is the way it is. Using debug mode to spawn a handling tool doesn't work as it doesn't exist in the game.
If the author is reading I urge you to update your mod. Removing your mod from my game causes CTDs.
If you have a game running with this mod enabled the only way to fix it that I've discovered is to remove items_container.ltx from your Dead Air\gamedata\configs\misc\items directory.
Good luck.
I'm taking a look at it right now, I thought the mechanics in DA were bugged at first. expect a patch very soon. Thanks for the info! all files have been adapted to dead air, but I spotted a small mistake in one of my files. Patch will be uploaded tonight.
Fully working for DA 98a. I checked my files and patched some mistakes I found. Haven't been able to reproduce your issue after the patch. Let me know if other versions of DA have an issue with this addon. I don't play DA anymore, so I didn't check the comment section for a while, sorry for that.
do not remove items_container.ltx .
Update: users reported they couldn't take their artefacts out of containers. The latest addon update is a bugpatch, and is fully working on DA version 98a. If there are any problems on other DA versions, let me know. DA needs the player to right click on their containers. There is no artefact handling tool.
Installed this mod on version 0.98b (repack) and it broke all my artifact container. Couldnt remove any artifact from the container, just had the option to drop them. Glad i made backups after every installation of a mod to see if theyre compatible. I also use a variety of mods so this could be the problem too...
I uploaded a new version on Aug 28th which is fully working with 0.98a. If that version doesn't work with 0.98b then 0.98b is not compatible with my addon.. :( .
The comment system is just killing me, can't even post simple comment without breaking formatting
To be able to remove artifacts in 0.98b do following replacements
Pastebin.com
Hey hey, inspired by simplecat1564165843 I decided to help a bit as well. This is for people using TAZ+DOAA or just TAZ since using either UI file will either have your cool artifacts displayed as SKS parts in your inventory, or have your rifle take the appearance of a legendary artifact.
Anyway, it should work now, and was DEFINITELY a learning experience.
I've been thinking about making a little dirty UI mod that would add a slight colored backdrop to different types of items in the inventory so you don't spend ages looking for your UPD/lighter/detector when your inventory's full of cat claws or something and I'm wondering how many people would like that.
Here's the mega link: Mega.nz
Also thank you so much for your help simplecat, I remember being so ******* angry I had to reinstall my beautiful Dead Air modlist when this broke my containers permanently.
Oh yeah, It should work well without DOAA, although I'd probably erase the added armor in the image file (top left).
Notes for people wanting to do the same: the inventory screen icons are 50x50px as long as they take up only one slot.
Icon positions are given in the config files as "inv_grid_x=n"(horizontal) and "inv_grid_y=n" (vertical).
It starts from the top left, so all items in the first column will always be y=0, and all items in the first row will always be x=0.
In case of multiple-tile icons, such as weapons and armor, they will additionally have 2 more modifiers; "inv_grid_width"(horizontal) and "inv_grid_height" (vertical), which are given certain numbers, so for example the AKSU is at y=54, x=40, has a width of 4 and a height of 2, hence taking up 200px horizontally and 100px vertically.
Because everything starts at 0, the top-, and leftmost AKSU tile will actually be at y=55 and x=41.
I doubt this is helpful to anyone except a total amateur (like me) but I felt I had to share it.
Also remember, WinMerge is your friend.