Description

Creates "player" stash next to workbench table. When you switch the level, stash (with items in it) is teleported to that level workbench. When using workbench to upgrade/craft, items are "read" from this stash as is from player inventory, so you don't need to transfer items to player inventory to craft/upgrade stuff.

Preview
Workbench/Vice stash
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AVEismaschine
AVEismaschine - - 264 comments

Awesome idea and impressive that you got it to work across maps! Thanks for the effort and great work dude!

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ltsobachiy
ltsobachiy - - 163 comments

I've gotta try this, I'm such a hoarder!

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ltsobachiy
ltsobachiy - - 163 comments

I'm having trouble trying to patch together with Banjaji's Field Workshop (https://www.moddb.com/mods/stalker-anomaly/addons/151-banjajis-field-workshop)

Conflicting file is ui_workshop.script.

I tried winmerge to compare and perhaps make a patch, but clicking repair immediately closes the workshop window and the part is not put back in the gun/outfit.

Can you make a patch for this?

I've commented the request to the other Mod as well but Banjaji is AFK for the foreseeable future.

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ThulrVO
ThulrVO - - 3 comments

This mod crashes my game on launch, so I cannot use it! Does anyone have any idea why this might be happening to me when the mod seems to be working for others?! If so, how do I get it to work? Thanks!

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ThulrVO
ThulrVO - - 3 comments

A friend of mine tried it, too, with the same results. It crashes the game on launch, making it entirely unusable... anyone know how to fix it? I contacted the developer of the mod directly, too.

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jonker
jonker - - 1 comments

Noticed that people in the comments were having issues with crashing. I discovered that if you try to use this mod with an existing save, it crashes because it's trying to load items from a stash that doesn't exist yet. The workbench stash is made when a new game is created.

However, there is a way to get it to work on old saves by just quickly editing the workbench_stash script.

1. Open the workbench_stash script in the mod folder,

2. On line 86, delete the line "RegisterScriptCallback("load_state", load_state)" entirely.

3. Launch Anomaly and load your existing save.

4. The save should load fine, and a stash should be created on the levels workbench.

- (I added some items to the stash, unsure if this makes a
difference but I wanted to make sure it was a properly working
stash)

5. Save your game.

6. Close Anomaly, and add the line "RegisterScriptCallback("load_state", load_state)" back into the workbench_stash script on line 86.

7. You should be able to reload your save and have the vice stash work, and can continue as normal.

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CapmCrabby
CapmCrabby - - 1 comments

This workaround didn't work for me but the following method should bypass the first time spawning of the box as well as trying to fetch its state (causing the crash):

1. Open the workbench_stash script.

2. Create a backup.

3. locate the function "on_game_load". (should be visible once you open the file)

4. REMOVE the following lines from the function:
if (m_data.spawn_vice_box_only_once) then
return
end

5. Scroll to the bottom of the document and locate the function "on_game_start".

6. REMOVE the following line:
RegisterScriptCallback("load_state", load_state)

7. Save the document, launch the game as normal, and save. (preferably under a new name)

8. Restore the file from the backup.

9. Launch and enjoy.

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kmnsss8421
kmnsss8421 - - 6 comments

Wow this is awesome, makes crafting so much more convenient. Do you consider making a version with a separate stash for every vice? For immersion purposes I guess.

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ltsobachiy
ltsobachiy - - 163 comments

That's the all.spawn edit he was trying to avoid.

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Guest
Guest - - 690,395 comments

Don't use this mod. will erase all progress if you follow instructions in comments. Just don't use it.

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sirbardiel
sirbardiel - - 4 comments

lies

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Guest
Guest - - 690,395 comments

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