Description

For the performance police, please read the description. This addon ports the volumetric smoke configs from S.T.A.L.K.E.R.: Clear Sky to Anomaly. This addon will only work if you follow the description carefully. Currently this addon only affects Agroprom Underground. I might add the smoke to other levels too.

Preview
[v1.5] Volumetric smoke for Agroprom Underground
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Goku1983d
Goku1983d - - 6 comments

Runs great here. literally no FPS impact while playing even @4k,enhanced shaders,SSS sharders,everything maxed, Reshade with pascal glitchers RTGI shader, and GSC's global Illumination enabled, at 5 depth and 48 photons for good measure.

So much more immersive.Hope to see the resolution bumped up a bit and this in more levels. Great work so far, Thanks!

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justsilverguy Author
justsilverguy - - 88 comments

The smoke system is very complex and expensive to render so turning up the resolution will probably kill your fps. Thank you anyway.

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justsilverguy Author
justsilverguy - - 88 comments

Released a new update which should fix your problem. This uses edge detection by gsc.

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Goku1983d
Goku1983d - - 6 comments

Nice. gave it a try.fps is still the same here. :)

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Guest
Guest - - 690,831 comments

Thank you. Everything is working. Looks amazing.

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SGate
SGate - - 12 comments

Thank you. Everything is working. Looks amazing.

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OperatorRice
OperatorRice - - 40 comments

It's...beautiful

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VodkaPivin
VodkaPivin - - 10 comments

Hello, thank you for this mod! Is it possible to increase the resolution of the smoke?

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justsilverguy Author
justsilverguy - - 88 comments

I'm going to release an update that will fix it. Although this will cause significant fps drops. Might inckude it as an optional feature

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justsilverguy Author
justsilverguy - - 88 comments

New update:
4.2.2024: Fixed the low resoltion in smokes. This will decrease your fps but not by a lot.

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Chimo69
Chimo69 - - 187 comments

i can't see the smokes, i just install the last exes and the new better resolution smokes update but cannot see the smoke, i've tryed the low resolution smokes and it works without problems

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justsilverguy Author
justsilverguy - - 88 comments

This only works for DX10/11. Have you tried reinstalling modded exes and the mod at the highest priority? Also delete shaders cache and enable volumetric smoke in the game settings.

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Chimo69
Chimo69 - - 187 comments

yes i'm using dx11 and have enabled volumetric smokes on game, the weird part is i can see the low resolution smoke but not the newest patch with the hight resolution smoke edit

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justsilverguy Author
justsilverguy - - 88 comments

Ok. Try installing the latest update of this mod and install it at the highest priority and delete shaders cache.

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quakedoom21
quakedoom21 - - 7 comments

What an incredible mod! Will you put it in more places in the future, or will it only be available in Agroprom underground?

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justsilverguy Author
justsilverguy - - 88 comments

I was thinking about putting it in other underground levels and normal maps too. For the normal maps that have an underground section like Zaton is where i'd probably put fog volumes there.

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Marceloff
Marceloff - - 596 comments

This is marvelous

Are you, by any chance, planning on porting the shaders for the volumetric rays casted by headlamps? They were a feature on Clear Sky, haven't seen anything like it in Anomaly

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justsilverguy Author
justsilverguy - - 88 comments

I decompiled the Anomaly spawns and looked at it. I searched for light and did find it stores light information and what type it is. Theoretically it is possible to enable the volumetric flag casted by lights and I cannot confirm this 100% but I will look into it. I suggest not using this option either since volumetric light in Anomaly sucks anyway.

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justsilverguy Author
justsilverguy - - 88 comments

New update is coming most likely today. This will fix the third fog emitter, the reason why it was broken was because due to Call of Chernobyl geometry of agroprom underground it's not the same as in Clear Sky. (fixing this is so hard I thought it was going to be a simple positioning procedure which it was but the geometry occlusions while being aligned to their clear sky counterpart didn't work correctly so I have to modify those if I want to prevent the smoke going through static geometry)

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justsilverguy Author
justsilverguy - - 88 comments

Alright the new update is finished. This fixes the third fog emitter and thank you for your support so far :)

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justsilverguy Author
justsilverguy - - 88 comments

If anyone has had too much dense smoke for some reason I released a new update that should fix it. (just make sure to delete shaders cache)

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SGate
SGate - - 12 comments

The True Stalker mod already uses volumetric smoke. You can take a peek at them.
Imgur.com
Imgur.com

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justsilverguy Author
justsilverguy - - 88 comments

I know. I never said that this shader is mine at all. This is also used in S.T.A.L.K.E.R.: Clear Sky way before than true stalker or this mod.

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Goku1983d
Goku1983d - - 6 comments

Is fluid_gaussian.ps supposed to be missing from the latest update/archive?

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justsilverguy Author
justsilverguy - - 88 comments

Yes, because it was unnecessary and made the smoke too much dense.

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Goku1983d
Goku1983d - - 6 comments

Alright so I guess I should delete it from the Shaders folder as well or will just deleting the shader cache suffice?

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justsilverguy Author
justsilverguy - - 88 comments

If you did have too much dense smoke (ex: smoke going through walls) then yes you should delete it. (and shaders cache folder too)

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Goku1983d
Goku1983d - - 6 comments

ah,Ok thanks.Seems fine either way for Me.Not seeing any issues with or without.

Cheers!

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justsilverguy Author
justsilverguy - - 88 comments

Fourth fog emitter will be fixed in the next or a couple of days since I focused on updating my level especially the optimization due to far cry 5 trees and some other props.

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