Switching First responders player's protection models and textures back to base game. along with some extra coding for multiplayer.
- Base game protection tab is brought back with the classic vanilla headgears and bodyarmors only.
- Adapted through First responder's class gears code. bulk and weight should be working normaly as intended.
- While back to old school, new weapons introduced by SEF/First responders should be all still working along with the classic equipment.
- Thanks for Beppe's fantastic coding skills, this was possible. i believe randomized faces for Multiplayer matches, COOP per said- were supposed to be a thing from the very beginning
(base game MP textures had multiple faces stored in the system but never utilized) but it wasn't for unknown reasons. now, with this it should give more variation in your sessions.
- Speaking about variation, each team based entry should result in different camouflages using Single player's textures for pants and shirts
(DefaultSkin pick). this should make for a clear observation from which team you are.
- For a more immersive experience, please consider using this mod as well: No more neon nametags!
Make sure to have installed v0.67 Beta 3
I was pointing to the "bug" with all the same faces few times but it was never fixed. Hopefuly now creator will fix it or at least to let us choose the face for our operator. Thanks.
hello stalker,why you leaving the zone and started to join the police