A good map with a few issues. In the first major area with the first blue portal, it took me some time to figure out how to progress. The door crate, I think, was a bit out of the way and easy to miss. Getting jumped by 6 Hunters after the first portal was a bit cruel too, especially with only the Rifle. While not a problem for me, getting out of the giant outside area could prove troublesome, mostly because there is a creature hand sensor nearby serving as a red herring. My favorite moment was becoming small and fighting lots of enemies. Besides that, it was generally laid out well, looked nice and played great.
You can turn left and go through a door after defeating the first wave of hunters. That way you'll enter the room with 6 Hunters through a door and will be in more convenient position to fight them.
Yes, the puzzle elements can be puzzling, but I see nothing wrong in making the player stop and think for a while.
Right, the moment of becoming small is awesome. I remember thinking about it and how great it would be long before I reached creating that metal room.
And above all, I'm happy to see that you enjoyed the map.
I love you just for simply spending your time making a map for Prey. Thanks!
A good map with a few issues. In the first major area with the first blue portal, it took me some time to figure out how to progress. The door crate, I think, was a bit out of the way and easy to miss. Getting jumped by 6 Hunters after the first portal was a bit cruel too, especially with only the Rifle. While not a problem for me, getting out of the giant outside area could prove troublesome, mostly because there is a creature hand sensor nearby serving as a red herring. My favorite moment was becoming small and fighting lots of enemies. Besides that, it was generally laid out well, looked nice and played great.
You can turn left and go through a door after defeating the first wave of hunters. That way you'll enter the room with 6 Hunters through a door and will be in more convenient position to fight them.
Yes, the puzzle elements can be puzzling, but I see nothing wrong in making the player stop and think for a while.
Right, the moment of becoming small is awesome. I remember thinking about it and how great it would be long before I reached creating that metal room.
And above all, I'm happy to see that you enjoyed the map.