Reanimation of SPAS-12 by me (Probably DLTX Required)
Reanimate SPAS-12 (In Correct Way ofc). Pump for Original and Semi for Nimble/Modern. Well, you still can fire it as Semi in Pump Model for some reason
Feel Free to Try It
Preview:
Installation: Drop gamedata to Anomaly Main Folder, make sure to backup first
You can delete \anims\camera_effects\sfas_*.anm to remove camera shake
Made with Blender 3.4.1
V1.0h1
Adding Reload Camera Shake.X-Ray Kinda odd because Cam Anim play at inserting one shell then stop at next shell then play again
V1.1
-Fixing audio issue while NPC use this gun. Thanks to RachaCuca
-Add EFT Reposition. Thanks to tint08771
shout out to Teivacz MarkedFour9027 FIREBREATH,L4U6H1N6-LUN4T1C, SeDzhiMol JadeyMoyaison Barry and NickolasNikova
gonna be my favorite Vanilla Reanimation modder
Great job with the reanimation mod
looks cool as always
Where's my man barry?
you too by the Kar
As an owner of a real spas 12, thank you.
You're welcome
Will the first cartridge at least be for auto mode?
You mean inserting first cartridge at empty reload animation? I didn't know how to make it work in X-Ray, i still try to messing up with .ltx
Here we need scripts from "Aoldri". Or through the "bas_reload_state" section. Then a modified BaS engine will be needed.
Very nice, but unfortunately not usable for me because I use scoped SPAS's.
Otherwise, good job.
That's fine. Glad you like it
Привет! хорошая вещь! даже с анимацией , только подскажи вопрос по HUD 0.45? фиксированный
все разобрался!)
Ну, оно разработано для HUD от 0.4 до 0.7.
Извините, я не говорю по-русски.
спасибо, я вас понял!)
Oh yeah this makes hunting mutants at night with boys more satisfying.
Just one small nitpick, maybe put the reload animation more on the left side. Covering your center screen is bad for your health, learned that the hard way when a chimera suddenly appeared in my center screen after finish reloading.
Would it be possible in the future to be able to add scopes?
Maybe
Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .
I have an issue with the mod. When an NPC is shotting the gun it sounds EXTREMELY loud, as if i was shooting it myself, i can even hear the pump sound. Apart from that i love this
Heyo, immediately checked the sounds folder for this mod; the sounds had an output in stereo instead of mono.
Not entirely sure if I fixed it myself but I remember seeing on some thread that stereo sounds function weirdly in STALKER.
So what I did was to convert all of the sounds from stereo to mono .ogg vorbis sounds. Since then I haven't encountered disembodied SPAS-12 sounds.
Hope this helps!
EFT repositison here: Youtube.com
Edit: i think the sprint animations need rework for the EFT position,
you can see the shell animation is move faster than actor hand when reload i think it's caused by Aoldri's script files, the vanilla and blindxside animations has same problem.
here is my value:
hands_position_16x9 = -0.028, 0, -0.22
hands_orientation_16x9 = 2, 2, 0
aim_hud_offset_pos_16x9 = -0.0678, 0.031, -0.05
aim_hud_offset_rot_16x9 = 0.025, 0.036, 0
Looks really good! Could you please do a reanimation of the HK417 this time? I would love to see it reanimated.
Thx!
maybe later
For some reason it doesn't make any sound when I actually pump the shotgun, only if it's pumped during the reload animation.