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Reanimation of SPAS-12 by me (Probably DLTX Required)

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mk4. SPAS 12 Reanimation
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Lobberstorm
Lobberstorm - - 181 comments

shout out to Teivacz MarkedFour9027 FIREBREATH,L4U6H1N6-LUN4T1C, SeDzhiMol JadeyMoyaison Barry and NickolasNikova
gonna be my favorite Vanilla Reanimation modder

Great job with the reanimation mod
looks cool as always

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JadeyMoyaison
JadeyMoyaison - - 123 comments

Where's my man barry?

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Lobberstorm
Lobberstorm - - 181 comments

you too by the Kar

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billwa
billwa - - 329 comments

As an owner of a real spas 12, thank you.

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

You're welcome

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syka-bluadt
syka-bluadt - - 200 comments

Will the first cartridge at least be for auto mode?

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

You mean inserting first cartridge at empty reload animation? I didn't know how to make it work in X-Ray, i still try to messing up with .ltx

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SeDzhiMol
SeDzhiMol - - 385 comments

Here we need scripts from "Aoldri". Or through the "bas_reload_state" section. Then a modified BaS engine will be needed.

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Smic
Smic - - 93 comments

Very nice, but unfortunately not usable for me because I use scoped SPAS's.
Otherwise, good job.

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

That's fine. Glad you like it

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Guyrza
Guyrza - - 181 comments

Привет! хорошая вещь! даже с анимацией , только подскажи вопрос по HUD 0.45? фиксированный

все разобрался!)

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

Ну, оно разработано для HUD от 0.4 до 0.7.

Извините, я не говорю по-русски.

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Guyrza
Guyrza - - 181 comments

спасибо, я вас понял!)

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jcyrel09
jcyrel09 - - 37 comments

Oh yeah this makes hunting mutants at night with boys more satisfying.
Just one small nitpick, maybe put the reload animation more on the left side. Covering your center screen is bad for your health, learned that the hard way when a chimera suddenly appeared in my center screen after finish reloading.

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SniperHellscream
SniperHellscream - - 981 comments

Would it be possible in the future to be able to add scopes?

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

Maybe

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jguftyrtrx
jguftyrtrx - - 74 comments

Нет бы сделать мод чтобы NPC использовали укрытие в перестрелках, а не бежали под пули, как БАРАНЫ НА ВОРОТА сломя голову . Вы моды которые мало кому интересны выпускаете .

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Batter_purifier
Batter_purifier - - 93 comments

I have an issue with the mod. When an NPC is shotting the gun it sounds EXTREMELY loud, as if i was shooting it myself, i can even hear the pump sound. Apart from that i love this

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Rift_Fuze
Rift_Fuze - - 279 comments

Heyo, immediately checked the sounds folder for this mod; the sounds had an output in stereo instead of mono.

Not entirely sure if I fixed it myself but I remember seeing on some thread that stereo sounds function weirdly in STALKER.

So what I did was to convert all of the sounds from stereo to mono .ogg vorbis sounds. Since then I haven't encountered disembodied SPAS-12 sounds.

Hope this helps!

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tint08771
tint08771 - - 669 comments

EFT repositison here: Youtube.com

Edit: i think the sprint animations need rework for the EFT position,
you can see the shell animation is move faster than actor hand when reload i think it's caused by Aoldri's script files, the vanilla and blindxside animations has same problem.

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tint08771
tint08771 - - 669 comments

here is my value:

hands_position_16x9 = -0.028, 0, -0.22

hands_orientation_16x9 = 2, 2, 0

aim_hud_offset_pos_16x9 = -0.0678, 0.031, -0.05

aim_hud_offset_rot_16x9 = 0.025, 0.036, 0

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Guest
Guest - - 690,760 comments

Looks really good! Could you please do a reanimation of the HK417 this time? I would love to see it reanimated.

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MarkedFour9027 Author
MarkedFour9027 - - 27 comments

Thx!

maybe later

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TheVeryRareGmanID
TheVeryRareGmanID - - 249 comments

For some reason it doesn't make any sound when I actually pump the shotgun, only if it's pumped during the reload animation.

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