A script edit for Simple Mask HUD. HUD should no longer be blocked by mask textures.
A simple edit to the script in Simple Mask HUD that changes how mask textures are rendered onto the screen, using the "AddCustomStatic" function to draw them.
Unfortunately, due to this, I've had to include a custom ui_custom_msgs.xml that includes a few of the mask texture entities originally found in ui_dyn_huds.xml since AddCustomStatics reads and pulls from the former file and it crashes without them. I barely know how any of this works, so if someone knows of a way to get AddCustomStatic to pull from ui_dyn_huds.xml instead, I'd be greatly appreciated.
Installation:
1) Drop files into gamedata. Replace when asked.
Works with smurth animation and hud right ??