Allows you to use sikkmod 1.2 on dhewm3. 32-bit version.
PLEASE NOTE: This only works with the 32-bit version of dhewm3!
This little add-on provides compatibility with dhewm3 to sikkmod.
Please see the included README.md (openable in Notepad) for more information.
very cool, could you make dhewm3 compability with sikkmod for d3xp and d3le too?
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: ...es (x86)\Steam\steamapps\common\Doom 3\sikkmod.dll File: C:\projects\dhewm3-sdk\game\physics\Clip.cpp Line: 985
Expression: 0
For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
please fix this asap
Really enjoying Sikkmod w/ Dhewm3, much more than BFG edition. I just have couple of general questions:
1. Is it possible to increase the size/brightness of the headlamp to make it more closely match the flashlight? I'm not afraid to dig into the .pk4 to make adjustments to files if the settings are somewhere in one of those.
2. Is it possible to make the crosshair disappear when reloading? Or, as an alternative, is it possible to force the weapon to unzoom when reloading? I'm using the precise crosshair with a .75 lerp, projectile coming from the weapon, and it really simulates a laser dot really well - even changed the crosshair to a red dot w/ an .5 alpha. Only thing that's wrong with it is it stays visible when reloading.