Description

Improves the feeling of 2D scopes by introducing a magnification shader and some scope based effects, without the performance impact of PiP.

Preview
Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support
Post comment Comments  (0 - 50 of 298)
DroolingHalfling
DroolingHalfling - - 14 comments

Neat

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kemelvorkorp
kemelvorkorp - - 92 comments

Incredible mod.
Would it be possible to make it compatible with DLTX since it also replace the game .exe ?

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Yeah shucks. This would be great.

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CrookR Author
CrookR - - 42 comments

I see that a lot of mods are dependent on it, so I'll make it a priority to merge with DLTX. The solution is not immediately obvious to me, but I will try to get in contact with the author.

EDIT: Done!

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JUSYruby
JUSYruby - - 22 comments

BaS?

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olegat
olegat - - 291 comments

Офигенно это чувак! ты красава! с Bas'ом совместимо?

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CrookR Author
CrookR - - 42 comments

Yes, there is a BaS patch by kemelvorkorp
Cdn.discordapp.com

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Well, well, now this is interesting. As questioned above, if theres some compatibility with DLTX and Boomsticks scopes, etc. Im definitely trying. WIll keep an eye on it meanwhile.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

This is heckin' neato.

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kemelvorkorp
kemelvorkorp - - 92 comments

I did a patch for BaS support. It's not perfect but it works. It took me some time to try each scope and be as unobtrusive as possible while still seeing the fog moving around.
If there is a missing scope or an issue, let me know.
As a bonus, I added the effect for the binoculars, but you won't see the surrounding. You would only be able to see the fog moving around as you move the camera, the effect isn't intrusive.
The mod's author can add it in the download files !
-Link deleted : Added in the description, go get it !-
You have to replace directly the file in gamedata, do not use a mod manager, it won't work.

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CrookR Author
CrookR - - 42 comments

Thank you for the effort! I have added the link to the OP

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Guest
Guest - - 689,842 comments

I'll be aiting untill you make a DX9 compatible version. I've been looking for something like this for at least a month now.

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GGSlayerMain
GGSlayerMain - - 8 comments

This looks incredible! I've seen the concept vid sometime ago and tought it old take a long, long time to be out lol

I'm waiting some more votes to download this as I'm kinda paranoid about .exes, but congrats on such a clever solution for better scopes without the performance hit ;D

Edit: Go for it. Absolutely amazing, even more now with DLTX support!!

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kemelvorkorp
kemelvorkorp - - 92 comments

You can go for it. The mod is good and nothing suspicious happened to my computer~

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Guest
Guest - - 689,842 comments

This is great. The outer scope darken is much needed for 2D scope immersion!

Would a DX10 version be possible????? Would be a nice option as it offers better performance for some users.

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CrookR Author
CrookR - - 42 comments

I will make a DX10 version in the near future but I want to make sure everything works on DX11 first, including eventually adding support for other large engine modifications like DLTX

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Thanks 😉👍

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Guest
Guest - - 689,842 comments

DLTX please :/ ?

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Mich_Cartman
Mich_Cartman - - 3,795 comments

The strange thing is that it's not changeable through the console for me

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CrookR Author
CrookR - - 42 comments

What are you trying to change?

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RamseySparrow
RamseySparrow - - 833 comments

Looking very very neat.

How much of a performance overhead is to be expected on part of the bitcoin miner?

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CrookR Author
CrookR - - 42 comments

A little less than PiP :^)

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RamseySparrow
RamseySparrow - - 833 comments

I respect how you understand your niche and strengths in the competitive market of anomaly scope mods ;)
Sounds incredible and if it can play along beef NVGs, the reflections shader and few other indispensables, I don’t see how this would not become the next vanilla incorporated feature in Anomaly, fantastic work.

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Wang_Laoshi
Wang_Laoshi - - 328 comments

Incompatible with other shader mods? I have Beef NVG, Enhanced Shaders and Glossy SSR shader mods installed, after installing this one and cleaning shader cache I get this error on startup:

! c:/games/anomaly-1.5.1.2/bin/..\appdata\shaders_cache\r4\fakescope.ps\1536111100110000000100100000110333113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(40,8): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(85,2): warning X3206: implicit truncation of vector type
common_functions.h(90,49): warning X3206: implicit truncation of vector type
common_functions.h(122,2): warning X3206: implicit truncation of vector type
(5,16): error X3003: redefinition of 'shader_param_4'

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CrookR Author
CrookR - - 42 comments

Uh oh. It should definitely be compatible with Beef's NVG at-least, but I'm not sure about the others. It seems I've left an unused definition in the shader `uniform float4 shader_param_4;` which may be causing the problem, though I'm not sure why that would cause a crash. I'll look into it.

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Mich_Cartman
Mich_Cartman - - 3,795 comments

It is compatible, just delete the night vision file and this is it.
BTW, how many bitcoins u have already got? 🤣

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CrookR Author
CrookR - - 42 comments

at this rate I won't even need a donate button x)

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CrookR Author
CrookR - - 42 comments

Well I installed Beef NVG, Enhanced Shaders and Glossy SSR and I couldn't reproduce the crash. If you want, you can try deleting the line `uniform float4 shader_param_4;` in the .ps file yourself and see if it works. I'll push an update soon that does that since it's unused anyway.

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Wang_Laoshi
Wang_Laoshi - - 328 comments

Thanks!

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Guest
Guest - - 689,842 comments

what's the load order?

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TechnicalVoid
TechnicalVoid - - 11 comments

YES! I was on your YouTube channel a few days days ago looking at this, I thought it would be months until I got to play with. Thank you so much!

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CrookR Author
CrookR - - 42 comments

Just got done implementing DLTX. The mod author did a very good job of making it intuitive, so it was much easier than I expected. Everything seems to be working.

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Guest
Guest - - 689,842 comments

Absolutely incredible, thank you !

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kemelvorkorp
kemelvorkorp - - 92 comments

Thank you for the update !

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Theo_the_Dog
Theo_the_Dog - - 176 comments

That was quick. Bravo, and I guess a shoutout to the DLTX author!

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Kotik02
Kotik02 - - 36 comments

Is default setting (scope_factor 0.66) the most recommended preset? Or what's your most preferred setting? Great work btw, can't believe it that you finally released the work, many thanks :)

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CrookR Author
CrookR - - 42 comments

The default settings are my preferred settings yes. Personally the lowest I will go is 0.5, anything lower and it can become difficult to acquire targets further away. Glad you like it!

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rcop2398
rcop2398 - - 38 comments

Gonna wait for dx9 compatability

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Guest
Guest - - 689,842 comments

OMG THIS IS PERFECT! I've been lurking for years modding stalker but i only recently started making my own. I plan on finishing it sometime this year and huge part of it was just fixing the immersion breaking aspects of vanilla. I reactivated and replaced all the 2D scopes because the reality is that they are less immersion breaking than the alternative, but it felt like something was missing. PIP scopes is very overrated (great and ambitious mod, absurd tradeoffs) but i felt like something lightweight that modernizes 2D scopes would make using them objectively more appealing than PIP. Here it is. Excellent work

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xaer3d
xaer3d - - 121 comments

Hey! cool mod, waited a long time!
But there is a problem - the scope_radius, which the mod sets manually, does not work correctly. It puts 4.0 when 3.5 looks great!
By the way, I have a 21x9 monitor, Maybe this is a problem?
Thanks!
Google translator

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CrookR Author
CrookR - - 42 comments

Interesting. I have not tested it on 21x9 so it could be an issue. You can change the scope values in scopeRadii.script to be bigger if you need

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jackle2004
jackle2004 - - 5 comments

i cant find the sig sniper in the scope radii script?

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swipe
swipe - - 62 comments

very cool! I'm glad one of these concepts finally released.

EDIT:

QUICK AND DIRTY TAZ 3.0 COMPATIBILITY PATCH - Remember to put this patch higher priority than the main Shader Based 2D Scopes mod.

Www13.zippyshare.com

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Guest
Guest - - 689,842 comments

Could you reupload? Link is dead

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PaffciU
PaffciU - - 2 comments

Link is dead Sadge

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Guest
Guest - - 689,842 comments

Effects are great! but may be missing for the 4x acog? Thanks

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TechnicalVoid
TechnicalVoid - - 11 comments

Probably deliberate since it is 3D.

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nb79
nb79 - - 330 comments

hey, tested it, i like it, thank you for your work.

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TheMrDemonized
TheMrDemonized - - 1,054 comments

The patch for BaS won't work, the folder in it in gamedata folder is called "script" instead of "scripts" and it won't overwrite files from the mod, keep in mind about that and rename the folder in patch to "scripts"

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CrookR Author
CrookR - - 42 comments

Whoops, fixed

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kemelvorkorp
kemelvorkorp - - 92 comments

Oh yeah, that one's on me. CrookR fixed it and provided a link in the mod description. I'll edit my comment to redirect to it.

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